Aerial view of an urban expressway and high-rise buildings in Shinagawa, Tokyo

· Engineering

Tutorials that start with the fix.

Roads, zoning, detailing and real-world maps for Cities: Skylines 1 and 2 — a written guide for every tutorial on the channel, 24 so far.

K. K. Yam Amot · Unsplash License · Unsplash

01

Learning paths

Ride a line from first stop to last. Each stop is a guide.

02

All tutorials

TOPIC
GAME

24 TUTORIALS

CS2

Guide · CS2 · 快速 Rapid

Japanese cities in Cities: Skylines II — how to build one that works

How to build a realistic Japanese city in Cities: Skylines II: rail first, station squares, density gradients, narrow mixed-use streets and elevated highways.

CS2Legacy

Guide · CS2 · 各停 Local

Roundabouts in Cities: Skylines II — building ones that flow

How to build clean roundabouts in Cities: Skylines II on regular, sunken and elevated roads, and how to keep traffic moving through them.

CS2Legacy

Guide · CS2 · 各停 Local

Sunken roads and highways in Cities: Skylines II — cuttings and tunnels

How sunken roads work in Cities: Skylines II: negative elevation, cuttings versus tunnels, and how to hide highways in dense districts.

CS2Legacy

Guide · CS2 · 各停 Local

Stacked roads and highways in Cities: Skylines II — what the game allows

Stacked roads in Cities: Skylines II: how to build one road above another, what clearance the game needs and what is still impossible without mods.

CS2Legacy

Guide · CS2 · 各停 Local

Quay walls in Cities: Skylines II — clean waterfronts with fill roads

The quickest way to build quay walls in Cities: Skylines II: use roads with quay and retaining wall upgrades instead of terraforming waterfronts by hand.

CS2Legacy

Guide · CS2 · 各停 Local

Elevated roads in Cities: Skylines II — how the elevation steps work

A beginner's guide to elevated roads in Cities: Skylines II: how elevation steps work, when the game builds pillars and how to plan clean viaducts.

CS2Legacy

Guide · CS2 · 各停 Local

Graphics settings in Cities: Skylines II — the update after the first patch

Updated Cities: Skylines II graphics settings after the first patch: energy settings for more performance, the changed options and 4K in windowed mode.

CS2Legacy

Guide · CS2 · 各停 Local

Graphics settings in Cities: Skylines II — a smooth setup for a 4K monitor

The graphics settings used for smooth Cities: Skylines II gameplay on a 4K monitor at launch: what each option costs, an in-game test and the adjustments made.

CS1Legacy

Guide · CS1 · 快速 Rapid

Cities: Skylines mods — the full mod stack explained

A guide to the Cities: Skylines mods used for the Springvalley series: what each mod does, why it's in the stack, with chapters and Workshop links.

CS1Legacy

Guide · CS1 · 快速 Rapid

Parallel roads in Cities: Skylines — the Network Multitool

Build parallel roads in Cities: Skylines with the Network Multitool: UnifiedUI, the parallel road function, key bindings and Basic vs Ground.

CS1Legacy

Guide · CS1 · 各停 Local

Commercial and office specialisation in Cities: Skylines — set up districts

How to set up commercial and office specialisations in Cities: Skylines: paint districts, pick the specialisation, run the game and check pollution and demand.

CS1Legacy

Guide · CS1 · 各停 Local

Tourist districts in Cities: Skylines — a quick hotel setup

Hotel districts in Cities: Skylines step by step: prepare the roads, zone a district, choose the tourist specialisation and speed up growth.

CS1Legacy

Guide · CS1 · 各停 Local

Industrial specialisation in Cities: Skylines — farming, forestry, oil and ore

The industrial specialisations in Cities: Skylines — farming, forestry, oil, ore and generic industry — set up, run and compared on pollution.

CS1Legacy

Guide · CS1 · 特急 Express

Custom highway signs in Cities: Skylines — your own text with Procedural Objects

Add custom text to highway signs in Cities: Skylines: gantry and sign assets, Find It, Move It and converting the sign into a Procedural Object.

CS1Legacy

Guide · CS1 · 各停 Local

81 Tiles in Cities: Skylines — how to use the full map

Unlock all 81 tiles in Cities: Skylines with the 81 Tiles mod: what it does, how to install it, what to watch out for, and the CS2 equivalent.

CS1Legacy

Guide · CS1 · 快速 Rapid

Realistic Population Revisited — realistic citizen numbers in Cities: Skylines

Why vanilla Cities: Skylines undercounts residents and jobs, how the Realistic Population Revisited mod fixes it, and how to add it without breaking your city.

CS1Legacy

Guide · CS1 · 各停 Local

Prop Line Tool in Cities: Skylines — trees along lines, curves and circles

How to use the Prop Line Tool in Cities: Skylines to line trees and props along roads, curved alleys and circles around roundabouts.

CS1Legacy

Guide · CS1 · 各停 Local

Hotels in Cities: Skylines — the tourism specialisation from After Dark

Get hotels, souvenir shops and cafés in Cities: Skylines without mods: the After Dark tourism specialisation and the workers it needs.

CS1Legacy

Guide · CS1 · 快速 Rapid

Parking lots in Cities: Skylines — the Parking Lot mod with service roads

Build working parking lots in Cities: Skylines with the Parking Lot mod: service roads, space sizes, Move It fixes and TM:PE parking bans.

CS1Legacy

Guide · CS1 · 快速 Rapid

Cinematic camera in Cities: Skylines — smooth city videos with waypoints

How to make smooth videos of your city with the Cinematic Camera Extended mod in Cities: Skylines: waypoints, recapturing, playing and saving camera paths.

CS1Legacy

Guide · CS1 · 快速 Rapid

Faster map overlays for Cities: Skylines — one screenshot instead of many

Faster street map overlays for Cities: Skylines: one styled Google map capture, scaled to your heightmap — plus an easy water selection.

CS1Legacy

Guide · CS1 · 快速 Rapid

Map overlays in Cities: Skylines — use real street maps in the Map Editor

How to overlay your Cities: Skylines terrain with a real street map from Google, Bing, Apple or OpenStreetMap, stitched to scale and loaded with Overlayer 2.

CS1Legacy

Guide · CS1 · 快速 Rapid

Realistic heightmaps for Cities: Skylines — real terrain from terrain.party

Make realistic heightmaps for Cities: Skylines: real terrain from terrain.party, the best data set, a clean PNG and smoothing in the Map Editor.

CS1Legacy

Guide · CS1 · 特急 Express

Realistic maps in Cities: Skylines — from real terrain to a street overlay

The complete workflow for realistic maps in Cities: Skylines: real heightmaps from terrain.party, a Google Maps street overlay, water areas and the Map Editor.

· Traffic Clinic

Gridlock you can’t fix?

Send a screenshot and your save. The best cases become Traffic Surgery episodes.

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