
工学 · Engineering
Tutorials that start with the fix.
Roads, zoning, detailing and real-world maps for Cities: Skylines 1 and 2 — a written guide for every tutorial on the channel, 24 so far.
K. K. Yam Amot · Unsplash License · Unsplash
Learning paths
路線Ride a line from first stop to last. Each stop is a guide.
快速 Rapid · Start here
Japanese cities in CS2
各停 Local · Beginner
Road basics in CS2
各停 Local · Beginner
Zoning in CS1
快速 Rapid · Intermediate
Detailing in CS1
特急 Express · Advanced
Real places in CS1
All tutorials
全解説24 TUTORIALS
Japanese cities in Cities: Skylines II — how to build one that works
How to build a realistic Japanese city in Cities: Skylines II: rail first, station squares, density gradients, narrow mixed-use streets and elevated highways.
Roundabouts in Cities: Skylines II — building ones that flow
How to build clean roundabouts in Cities: Skylines II on regular, sunken and elevated roads, and how to keep traffic moving through them.
Sunken roads and highways in Cities: Skylines II — cuttings and tunnels
How sunken roads work in Cities: Skylines II: negative elevation, cuttings versus tunnels, and how to hide highways in dense districts.
Stacked roads and highways in Cities: Skylines II — what the game allows
Stacked roads in Cities: Skylines II: how to build one road above another, what clearance the game needs and what is still impossible without mods.
Quay walls in Cities: Skylines II — clean waterfronts with fill roads
The quickest way to build quay walls in Cities: Skylines II: use roads with quay and retaining wall upgrades instead of terraforming waterfronts by hand.
Elevated roads in Cities: Skylines II — how the elevation steps work
A beginner's guide to elevated roads in Cities: Skylines II: how elevation steps work, when the game builds pillars and how to plan clean viaducts.
Graphics settings in Cities: Skylines II — the update after the first patch
Updated Cities: Skylines II graphics settings after the first patch: energy settings for more performance, the changed options and 4K in windowed mode.
Graphics settings in Cities: Skylines II — a smooth setup for a 4K monitor
The graphics settings used for smooth Cities: Skylines II gameplay on a 4K monitor at launch: what each option costs, an in-game test and the adjustments made.
Cities: Skylines mods — the full mod stack explained
A guide to the Cities: Skylines mods used for the Springvalley series: what each mod does, why it's in the stack, with chapters and Workshop links.
Parallel roads in Cities: Skylines — the Network Multitool
Build parallel roads in Cities: Skylines with the Network Multitool: UnifiedUI, the parallel road function, key bindings and Basic vs Ground.
Commercial and office specialisation in Cities: Skylines — set up districts
How to set up commercial and office specialisations in Cities: Skylines: paint districts, pick the specialisation, run the game and check pollution and demand.
Tourist districts in Cities: Skylines — a quick hotel setup
Hotel districts in Cities: Skylines step by step: prepare the roads, zone a district, choose the tourist specialisation and speed up growth.
Industrial specialisation in Cities: Skylines — farming, forestry, oil and ore
The industrial specialisations in Cities: Skylines — farming, forestry, oil, ore and generic industry — set up, run and compared on pollution.
Custom highway signs in Cities: Skylines — your own text with Procedural Objects
Add custom text to highway signs in Cities: Skylines: gantry and sign assets, Find It, Move It and converting the sign into a Procedural Object.
81 Tiles in Cities: Skylines — how to use the full map
Unlock all 81 tiles in Cities: Skylines with the 81 Tiles mod: what it does, how to install it, what to watch out for, and the CS2 equivalent.
Realistic Population Revisited — realistic citizen numbers in Cities: Skylines
Why vanilla Cities: Skylines undercounts residents and jobs, how the Realistic Population Revisited mod fixes it, and how to add it without breaking your city.
Prop Line Tool in Cities: Skylines — trees along lines, curves and circles
How to use the Prop Line Tool in Cities: Skylines to line trees and props along roads, curved alleys and circles around roundabouts.
Hotels in Cities: Skylines — the tourism specialisation from After Dark
Get hotels, souvenir shops and cafés in Cities: Skylines without mods: the After Dark tourism specialisation and the workers it needs.
Parking lots in Cities: Skylines — the Parking Lot mod with service roads
Build working parking lots in Cities: Skylines with the Parking Lot mod: service roads, space sizes, Move It fixes and TM:PE parking bans.
Cinematic camera in Cities: Skylines — smooth city videos with waypoints
How to make smooth videos of your city with the Cinematic Camera Extended mod in Cities: Skylines: waypoints, recapturing, playing and saving camera paths.
Faster map overlays for Cities: Skylines — one screenshot instead of many
Faster street map overlays for Cities: Skylines: one styled Google map capture, scaled to your heightmap — plus an easy water selection.
Map overlays in Cities: Skylines — use real street maps in the Map Editor
How to overlay your Cities: Skylines terrain with a real street map from Google, Bing, Apple or OpenStreetMap, stitched to scale and loaded with Overlayer 2.
Realistic heightmaps for Cities: Skylines — real terrain from terrain.party
Make realistic heightmaps for Cities: Skylines: real terrain from terrain.party, the best data set, a clean PNG and smoothing in the Map Editor.
Realistic maps in Cities: Skylines — from real terrain to a street overlay
The complete workflow for realistic maps in Cities: Skylines: real heightmaps from terrain.party, a Google Maps street overlay, water areas and the Map Editor.
相談 · Traffic Clinic
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