
基本計画 · Masterplans
Every city is a line.
Long-form builds run like real infrastructure programmes. 14 series, 209 episodes, two games.
Jaden William · Unsplash License · Unsplash
New lines
新路線The relaunch: transit-oriented Japanese cities in Cities: Skylines II.
The archive
旧作Eleven earlier series, 2020–2026. Filter by game.
SHOWING 12 OF 12
IN-GAMEHorizon Springs
A realistic “One Tile at a Time” build, guided by a fictional Board of Decision Makers — ending on a riverside downtown with a Japanese-style elevated highway.
IN-GAMECedarpoint County
The first “One Tile at a Time” city: a realistic downtown, a train station hub with a Japanese-inspired district, a port, a university and a mall district.
IN-GAMEPine Grove County
A one-episode pilot: starting a county from scratch on a California map.
IN-GAMETakaoka
An island city in 22 episodes: farming, harbours, coal mining, a mixed-use district — and relocating the whole industrial zone to solve pollution.
IN-GAMEShiroku
A Japan-inspired seaside town on a custom-made map, followed by the foundations of a big city and its highway interchange.
IN-GAMEFair Banks County
A 26-episode season on islands and a historic coastline — including the underwater highway and train tunnel that replaced the map's bridge.
IN-GAMEOakside County
The launch-week city: how to start in Cities: Skylines II, reach profitability and fix early education issues.
IN-GAMESpringvalley
The longest series on the channel: 58 episodes of Cities: Skylines 1 in 4K, from first roads to an international airport, oil district and forest industry.
IN-GAMEVerville
Twenty 4K episodes in 2021: highway rebuilds, freight-train jams and the 150,000-citizen milestone.
IN-GAMESpringdale
A winter city with the Snowfall DLC: heating, snow and a full rebuild of the town's layout in 16 episodes.
IN-GAMEWestfield
The channel's first long Let's Play: 40 episodes with a university district, tram network and the Realistic Population mod.
IN-GAMEJAPAN map series
Where it started: real-world heightmaps, street-map overlays and map-editor time-lapses for building Japanese cities in Cities: Skylines.
How a masterplan works
方式01
A real reference
Every new line starts from a real place — a prefecture, a station, a river valley — pinned in the Atlas.
02
A written ruleset
Station spacing, road hierarchy and zoning limits, fixed before the first road.
03
Documented stops
Each episode gets notes, chapters, mods used and before/after numbers on this site.
04
Open save files
Patreon members download the save at every milestone and build alongside.
新路線 · New line requests
Which city should be next?
Suggest a real Japanese town, junction or rail corridor. Patreon members vote on the shortlist.

