<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>citybuilderben — Dispatch &amp; Engineering</title><description>Transit-oriented masterplans, traffic fixes and mod guides for Cities: Skylines 1 &amp; 2 — with every video documented in writing.</description><link>https://citybuilderben.com/</link><item><title>Cinematic camera in Cities: Skylines — smooth city videos with waypoints</title><link>https://citybuilderben.com/engineering/cinematic-camera-extended/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/cinematic-camera-extended/</guid><description>How to make smooth videos of your city with the Cinematic Camera Extended mod in Cities: Skylines: waypoints, recapturing, playing and saving camera paths.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Cities: Skylines mods — the full mod stack explained</title><link>https://citybuilderben.com/engineering/cities-skylines-mods-guide/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/cities-skylines-mods-guide/</guid><description>A guide to the Cities: Skylines mods used for the Springvalley series: what each mod does, why it&apos;s in the stack, with chapters and Workshop links.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Commercial and office specialisation in Cities: Skylines — set up districts</title><link>https://citybuilderben.com/engineering/commercial-office-specialization/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/commercial-office-specialization/</guid><description>How to set up commercial and office specialisations in Cities: Skylines: paint districts, pick the specialisation, run the game and check pollution and demand.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Elevated roads in Cities: Skylines II — how the elevation steps work</title><link>https://citybuilderben.com/engineering/elevated-roads-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/elevated-roads-cities-skylines-2/</guid><description>A beginner&apos;s guide to elevated roads in Cities: Skylines II: how elevation steps work, when the game builds pillars and how to plan clean viaducts.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Faster map overlays for Cities: Skylines — one screenshot instead of many</title><link>https://citybuilderben.com/engineering/faster-map-overlays-google-map-customizer/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/faster-map-overlays-google-map-customizer/</guid><description>Faster street map overlays for Cities: Skylines: one styled Google map capture, scaled to your heightmap — plus an easy water selection.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Graphics settings in Cities: Skylines II — a smooth setup for a 4K monitor</title><link>https://citybuilderben.com/engineering/graphics-settings-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/graphics-settings-cities-skylines-2/</guid><description>The graphics settings used for smooth Cities: Skylines II gameplay on a 4K monitor at launch: what each option costs, an in-game test and the adjustments made.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Graphics settings in Cities: Skylines II — the update after the first patch</title><link>https://citybuilderben.com/engineering/graphics-settings-cities-skylines-2-update/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/graphics-settings-cities-skylines-2-update/</guid><description>Updated Cities: Skylines II graphics settings after the first patch: energy settings for more performance, the changed options and 4K in windowed mode.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Custom highway signs in Cities: Skylines — your own text with Procedural Objects</title><link>https://citybuilderben.com/engineering/highway-signs-custom-text/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/highway-signs-custom-text/</guid><description>Add custom text to highway signs in Cities: Skylines: gantry and sign assets, Find It, Move It and converting the sign into a Procedural Object.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hotels in Cities: Skylines — the tourism specialisation from After Dark</title><link>https://citybuilderben.com/engineering/hotels-after-dark-tourism/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/hotels-after-dark-tourism/</guid><description>Get hotels, souvenir shops and cafés in Cities: Skylines without mods: the After Dark tourism specialisation and the workers it needs.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Tourist districts in Cities: Skylines — a quick hotel setup</title><link>https://citybuilderben.com/engineering/hotels-tourist-district-cities-skylines/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/hotels-tourist-district-cities-skylines/</guid><description>Hotel districts in Cities: Skylines step by step: prepare the roads, zone a district, choose the tourist specialisation and speed up growth.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Industrial specialisation in Cities: Skylines — farming, forestry, oil and ore</title><link>https://citybuilderben.com/engineering/industrial-specialization-districts/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/industrial-specialization-districts/</guid><description>The industrial specialisations in Cities: Skylines — farming, forestry, oil, ore and generic industry — set up, run and compared on pollution.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Japanese cities in Cities: Skylines II — how to build one that works</title><link>https://citybuilderben.com/engineering/japanese-city-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/japanese-city-cities-skylines-2/</guid><description>How to build a realistic Japanese city in Cities: Skylines II: rail first, station squares, density gradients, narrow mixed-use streets and elevated highways.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Map overlays in Cities: Skylines — use real street maps in the Map Editor</title><link>https://citybuilderben.com/engineering/map-overlays-street-maps/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/map-overlays-street-maps/</guid><description>How to overlay your Cities: Skylines terrain with a real street map from Google, Bing, Apple or OpenStreetMap, stitched to scale and loaded with Overlayer 2.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Parallel roads in Cities: Skylines — the Network Multitool</title><link>https://citybuilderben.com/engineering/parallel-roads-network-multitool/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/parallel-roads-network-multitool/</guid><description>Build parallel roads in Cities: Skylines with the Network Multitool: UnifiedUI, the parallel road function, key bindings and Basic vs Ground.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Parking lots in Cities: Skylines — the Parking Lot mod with service roads</title><link>https://citybuilderben.com/engineering/parking-lot-mod/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/parking-lot-mod/</guid><description>Build working parking lots in Cities: Skylines with the Parking Lot mod: service roads, space sizes, Move It fixes and TM:PE parking bans.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Prop Line Tool in Cities: Skylines — trees along lines, curves and circles</title><link>https://citybuilderben.com/engineering/prop-line-tool-trees/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/prop-line-tool-trees/</guid><description>How to use the Prop Line Tool in Cities: Skylines to line trees and props along roads, curved alleys and circles around roundabouts.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Quay walls in Cities: Skylines II — clean waterfronts with fill roads</title><link>https://citybuilderben.com/engineering/quay-walls-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/quay-walls-cities-skylines-2/</guid><description>The quickest way to build quay walls in Cities: Skylines II: use roads with quay and retaining wall upgrades instead of terraforming waterfronts by hand.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Realistic heightmaps for Cities: Skylines — real terrain from terrain.party</title><link>https://citybuilderben.com/engineering/realistic-heightmaps-terrain-party/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/realistic-heightmaps-terrain-party/</guid><description>Make realistic heightmaps for Cities: Skylines: real terrain from terrain.party, the best data set, a clean PNG and smoothing in the Map Editor.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Realistic maps in Cities: Skylines — from real terrain to a street overlay</title><link>https://citybuilderben.com/engineering/realistic-maps-street-overlays/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/realistic-maps-street-overlays/</guid><description>The complete workflow for realistic maps in Cities: Skylines: real heightmaps from terrain.party, a Google Maps street overlay, water areas and the Map Editor.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Stacked roads and highways in Cities: Skylines II — what the game allows</title><link>https://citybuilderben.com/engineering/stacked-roads-highways-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/stacked-roads-highways-cities-skylines-2/</guid><description>Stacked roads in Cities: Skylines II: how to build one road above another, what clearance the game needs and what is still impossible without mods.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Sunken roads and highways in Cities: Skylines II — cuttings and tunnels</title><link>https://citybuilderben.com/engineering/sunken-roads-highways-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/sunken-roads-highways-cities-skylines-2/</guid><description>How sunken roads work in Cities: Skylines II: negative elevation, cuttings versus tunnels, and how to hide highways in dense districts.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Every city on the channel, 2020 to 2026</title><link>https://citybuilderben.com/dispatch/every-city-2020-2026/</link><guid isPermaLink="true">https://citybuilderben.com/dispatch/every-city-2020-2026/</guid><description>Eleven series, 240 videos and two games: a look back at every city built on citybuilderben — and what the numbers taught about what to build next.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The relaunch: realistic Japanese cities, documented</title><link>https://citybuilderben.com/dispatch/relaunch-japanese-cities/</link><guid isPermaLink="true">https://citybuilderben.com/dispatch/relaunch-japanese-cities/</guid><description>What changes on citybuilderben from November 2026: Project Shinano, Traffic Surgery, written tutorials for every video and members&apos; save files on Patreon.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>81 Tiles in Cities: Skylines — how to use the full map</title><link>https://citybuilderben.com/engineering/81-tiles-full-map-cities-skylines/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/81-tiles-full-map-cities-skylines/</guid><description>Unlock all 81 tiles in Cities: Skylines with the 81 Tiles mod: what it does, how to install it, what to watch out for, and the CS2 equivalent.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Realistic Population Revisited — realistic citizen numbers in Cities: Skylines</title><link>https://citybuilderben.com/engineering/realistic-population-revisited/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/realistic-population-revisited/</guid><description>Why vanilla Cities: Skylines undercounts residents and jobs, how the Realistic Population Revisited mod fixes it, and how to add it without breaking your city.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Roundabouts in Cities: Skylines II — building ones that flow</title><link>https://citybuilderben.com/engineering/roundabouts-cities-skylines-2/</link><guid isPermaLink="true">https://citybuilderben.com/engineering/roundabouts-cities-skylines-2/</guid><description>How to build clean roundabouts in Cities: Skylines II on regular, sunken and elevated roads, and how to keep traffic moving through them.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>