01 · 由来 The story
The story behind Shiroku
Shiroku (spring 2024) marked a return to Cities: Skylines II after months of doubt about the game — played on a map Ben designed himself.
It started small: a Japan-inspired seaside town, made possible by the first textures and roads on Paradox Mods. A train station, medium-density buildings and a decorated public beach followed, with farms and light industry to finally break even.
Episode 6 shifted to a new, still unnamed metropolis. The first step was a highway connection big enough for future traffic; the four-way interchange was then torn down and rebuilt for more capacity.
The last episodes grew downtown with high-density housing, eased traffic with second lanes on the ramps and set up a provisional central station with the mods available at the time.
