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· Engineering · Cities: Skylines

Cities: Skylines mods — the full mod stack explained

CS1快速 RapidLegacy video

FelixM · CC0 · Wikimedia Commons

BY
Ben · citybuilderben
PUBLISHED
UPDATED
TESTED ON
CS1 · September 2023 (video) — check each mod's compatibility before installing
TL;DR ·

This is the complete mod stack behind the Springvalley series: 32 mods for terrain, roads, traffic, detailing, camera and mod management. The essentials are Harmony, Move It, TM:PE, Network Anarchy, Node Controller Renewal and Skyve; the rest depend on how you build. Each mod has a chapter in the video with a use case.

Video: Unlock the Full Potential: Your Guide to Cities: Skylines Mods · open on YouTube ↗

· What you need

Cities: Skylines mods shape every build on this channel. This hour-long guide goes through all the mods I used for the Springvalley series, each with an example of how it’s used. The table below sorts them by job, the sections after it explain how they work together, and the chapters at the bottom jump straight to any mod in the video.

The stack by job

Job Mods
Foundations Harmony, Patch Loader, Loading Screen Mod Revisited, Skyve, UnifiedUI
Map and terrain 81 Tiles, Extra Landscaping Tools, Surface Painter, Unlimited Outside Connections
Roads and junctions Network Anarchy, Network Multitool, Node Controller Renewal, Precision Engineering, Adaptive Networks, RM Crossings, RON
Traffic TM:PE
Placing and editing Move It, Picker, Undo It, Game Anarchy
Trees and props Forest Brush Revisited, Line Tool, Prop Control, Tree Control
Simulation Rebalanced Industries Revisited, Play It
Visuals and camera Render It, ACME, Cinematic Camera Extended, Toggle It, Visibility Control

Foundations

These don’t do anything you can see, but the rest depends on them. Harmony and Patch Loader are libraries that other mods need. Loading Screen Mod Revisited speeds up loading and reports missing or broken assets. Skyve manages the whole list: which mods are enabled, which are outdated, which conflict. UnifiedUI collects the buttons of dozens of mods into one toolbar.

If you only install one mod from this section, make it Skyve. With a long mod list, knowing what’s broken is half the battle.

Roads and junctions

This group is where realistic builds happen. Network Anarchy removes the game’s placement restrictions for roads, so you can build close to other objects, at any elevation and with tighter curves. Node Controller Renewal shapes individual junctions: corner radius, crossings, how roads meet. Precision Engineering shows angles and lengths while drawing. RON replaces one road type with another along a whole route, and RM Crossings adds or removes pedestrian crossings. Network Multitool builds parallel roads and other shapes that are tedious by hand.

Traffic

TM:PE is the most important simulation mod in Cities: Skylines. Lane connectors decide which lane goes where at a junction, priority signs replace unnecessary traffic lights, and vehicle restrictions keep trucks out of residential streets. Almost every traffic fix on the channel starts here.

Placing, trees and props

Move It moves, rotates and copies anything, from a single tree to a whole district. Picker is an eyedropper: click any object in the city to select its asset. Undo It adds the undo button the base game never had. For greenery, Forest Brush Revisited paints forests with brushes, while Line Tool places trees and props in rows and curves, the modern successor to the Prop Line Tool.

Map, simulation and visuals

81 Tiles unlocks the whole map (guide). Extra Landscaping Tools brings terrain and water tools into normal gameplay, and Surface Painter paints gravel, grass and pavement surfaces. Rebalanced Industries Revisited cuts down the flood of industry trucks. For video, Render It handles lighting and post-processing, and Cinematic Camera Extended makes camera flights.

Where to start

If you’re new to mods, don’t install all of this at once. A sensible order:

  1. Foundations and Move It.
  2. TM:PE when traffic becomes a problem.
  3. Network Anarchy and Node Controller Renewal when your junctions get more ambitious.
  4. Trees, props and visuals when you start detailing.

Add mods one at a time. If something breaks, you’ll know which mod did it.

Keeping it working

  • Back up saves before game updates.
  • Use Skyve to spot incompatible or outdated mods after every patch.
  • Remove mods you don’t use. Every mod adds loading time and another thing that can break.
  • Subscribe to the whole collection from the Workshop link above if you want exactly this setup.

And for Cities: Skylines II?

Most of these mods don’t exist in CS2, but many have successors: Move It, Anarchy, Find It and Skyve all exist for CS2, and the Traffic mod by krzychu124 is the successor to TM:PE. The full CS2 playset is on the Mod Stack page, with a download for Skyve.

Video chapters

  1. 0:00Intro
  2. 1:1281 Tiles
  3. 2:02Render It
  4. 4:33ACME
  5. 6:36Adaptive Networks
  6. 7:04Cinematic Camera Extended
  7. 8:10Extra Landscaping Tools
  8. 11:11Forest Brush Revisited
  9. 14:16Game Anarchy
  10. 15:17Harmony
  11. 15:47Line Tool
  12. 17:47Loading Screen Mod Revisited
  13. 18:20Move It
  14. 20:42Network Anarchy
  15. 26:13Network Multitool
  16. 28:02Node Controller Renewal
  17. 33:41Patch Loader
  18. 33:54Picker
  19. 35:38Play It
  20. 38:33Precision Engineering
  21. 40:10Prop Control
  22. 40:24Rebalanced Industries Revisited
  23. 41:23Render It (continued)
  24. 42:16RM Crossings
  25. 43:40RON — the network replacer
  26. 46:12Skyve
  27. 46:48Surface Painter
  28. 48:24TM:PE
  29. 51:46Toggle It
  30. 56:03Tree Control
  31. 56:37Undo It
  32. 56:56UnifiedUI
  33. 59:46Unlimited Outside Connections
  34. 1:00:01Visibility Control

Clicking a chapter starts the video above at that point.

FAQ

Which Cities: Skylines mods are essential?

For building like in the videos: Harmony (required by many mods), Move It, TM:PE, Network Anarchy, Node Controller Renewal and Skyve to manage them all. The others depend on your style.

Do these mods work with Cities: Skylines II?

No. They are Cities: Skylines 1 mods. CS2 mods are on Paradox Mods.

How do I keep a big mod list working after updates?

Use Skyve to check compatibility and disable broken mods, and keep a backup of your saves before each game update.

What is the most important mod for Cities: Skylines?

For realistic builds, TM:PE — it controls lanes, priorities and vehicle restrictions. For keeping a big mod list working, Skyve.

Can I subscribe to all of these mods at once?

Yes. The Steam Workshop collection linked on this page contains the whole stack.