In-game still from Verville

· Verville · Episode 7

A hypermarket park and a factory district

VV 07Cities: SkylinesTM:PEAnarchy

Still from the series

BY
Ben · citybuilderben
PUBLISHED
UPDATED
TL;DR ·

Commercial demand in Verville keeps rising after the cargo terminal opens. Offices lack educated workers, so libraries, high schools and faculties go in. A hypermarket gets a park around it so it doesn't look like a roadside mall, tree-lined roads remove roadside parking, a toll booth is tried and removed again, and a new factory district with its own cargo terminal, warehouses, a food factory and a modular house factory takes shape away from homes.

Video: Let's Play - Verville - Episode 7 · open on YouTube ↗

What happens in this episode

Episode 6 added local produce shops, two big warehouses and a cargo train terminal. Commercial demand kept rising anyway, with trucks and delivery vans everywhere, while residential demand stayed flat. That wasn’t what I expected.

How it was built

More commercial, more education

Commercial zones fill as soon as they’re placed. Offices can’t find enough workers because the education level is too low. The college even lost a star. So: high schools, the first public libraries (in SimCity 4 you couldn’t raise education without them), more faculties, child and elder care, and a police helicopter depot. The fire helicopter depot didn’t fit because the slope was too steep.

A hypermarket in a park

A hypermarket sits on a two-lane one-way. On its own it would look like a mall in the middle of nowhere, so a park surrounds it with gates, restrooms, an info booth, cafés, gazebos and trees. People used it right away to cross the area. Lane rules on a nearby crossing sped things up.

Tree-lined roads

Thanks to a nice comment on a previous video, some residential roads are upgraded to versions with trees. These are quieter, more comfortable, and have no roadside parking. Water pipes are extended in advance so I don’t forget them.

A toll booth experiment

A toll booth on a four-lane road could bring income, but drivers made detours to avoid it and many complained, so it came out again. The airport and unique factories (printing press, lemonade, clothing, soft paper) are now available.

A factory district

The ruins near the forest are too beautiful for factories, so the factory district goes elsewhere. After a timelapse rebuild, the rail line and highway connect with four on- and off-ramps. A new tile, a two-lane one-way layout, a second cargo terminal, medium warehouses, a food factory and a huge modular house factory, all far from homes. Glass, plastics and petroleum aren’t produced yet, so supplies will take a while.

Video chapters

  1. 00:00Commercial demand that won't stop
  2. 03:54Too few educated office workers
  3. 07:46Libraries, high schools and faculties
  4. 11:09Healthcare and helicopters
  5. 15:25A hypermarket inside a park
  6. 23:22Tree-lined roads, no roadside parking
  7. 32:13A toll booth — and why it went
  8. 36:56Planning a factory district
  9. 45:30Rail and ramps for the factories
  10. 49:04A cargo terminal and unique factories

Clicking a chapter starts the video above at that point.

FAQ

Why do my offices lack workers in Cities: Skylines?

Offices need educated workers. Libraries, high schools and university faculties raise the education level so offices can fill.

Do roads with trees prevent parking?

Upgrading residential streets to tree-lined roads removed roadside parking there and made them quieter and more pleasant.

Are toll booths a good idea?

In Verville, no — drivers made detours to avoid it and caused more traffic elsewhere, so I removed it.