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      <video:title>Cities Skylines</video:title>
      <video:description>After a few weeks of streaming on Twitch, where dropped frames meant low-quality streams, I'm back on YouTube with a new city: Verville. The start shows my habits — gravel roads on 12-unit blocks so later road upgrades don't eat zoning, a corridor kept free for the highway, an eco water treatment plant and wind turbines instead of coal, lane rules and parking bans from day one, Belmont Meadows park and a farm called River Ranch.</video:description>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-01-downtown-one-tile/</loc>
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      <video:title>Cedarpoint County - EP 1 - Downtown - Building One Tile at a Time - Cities Skylines 2</video:title>
      <video:description>The first One Tile at a Time episode: the map's highway is replaced by a custom boulevard, the tile is filled with a hand-placed downtown that mixes towers with low-rise blocks, parking goes in before decoration, and Sully's textures, dirt and road markings make it look lived in. About five hours of building, cut to 27 minutes.</video:description>
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      <video:duration>1614</video:duration>
      <video:publication_date>2025-11-14T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-01-historic-town-trailer-park/</loc>
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      <video:title>Horizon Springs - EP 1 - Starting with a small rural town built - Cities Skylines 2</video:title>
      <video:description>The Board of Decision Makers hands over 33.5 million and one task: a profitable first settlement. The episode builds a highway link, a small historic town centre with North American historic buildings, gravel roads to a farm and a cemetery, an industrial strip by the river and a fenced trailer park — then tests the traffic.</video:description>
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      <video:publication_date>2026-01-10T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-01-how-to-start-a-new-city/</loc>
    <video:video>
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      <video:title>Cities Skylines 2 - How to Start a New City in Cities Skylines 2</video:title>
      <video:description>Fair Banks County starts on the vanilla Barrier Island map after a water bug flooded my previous city: a small 6×6 grid that keeps lots small against high rent, imported power at first, a crematorium as the first development point, milestones up to Tiny Town, a historic island for the first settlers, first bus lines and district policies — and a failed wind turbine in low wind.</video:description>
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      <video:duration>5927</video:duration>
      <video:publication_date>2023-11-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-01-island-city-start/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Grx46h-lUoA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Starting a New City on an Island in Cities Skylines 2 - Takaoka 1</video:title>
      <video:description>The start of Takaoka, the channel's most-watched episode: the Samui map moved to Japanese latitudes, left-hand traffic and no unlimited money under Economy 2.0, a careful read of resources, wind and contour lines, a Japanese-style grid of 112/224 m blocks split by alleys, industry downwind — and an island city that turns a profit by Large Village.</video:description>
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      <video:duration>4786</video:duration>
      <video:publication_date>2025-01-07T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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  <url>
    <loc>https://citybuilderben.com/masterplans/pine-grove-county/ep-01-mountain-town-trailer-park-farms/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/a6pGOgxdIGQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Watch me Start a County from Scratch in Cities Skylines 2 - Pine Grove County - EP 1</video:title>
      <video:description>Instead of a big city, Pine Grove starts as a tiny mountain town next to the highway: a one-stop station, small industry kept away from the homes, a deliberately rough trailer park, decoration with surfaces and trees, and a grain and vegetable farm down a winding country road.</video:description>
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      <video:duration>3591</video:duration>
      <video:publication_date>2025-10-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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    <loc>https://citybuilderben.com/masterplans/springvalley/ep-01-riverrun-first-settlement/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/GZG--rpnz4U/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 1</video:title>
      <video:description>More than a year and a half after my last Let's Play, and with Cities: Skylines II announced, I start one last Cities: Skylines 1 city: Springvalley on the Riverrun map, which has two incoming highways. Gravel roads on a 240 m grid, overpasses raised four steps, water pipes under the streets, a coal plant out of the way, the first citizen's home made historic, and the first park.</video:description>
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      <video:duration>2944</video:duration>
      <video:publication_date>2023-04-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-01-starting-a-new-city/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/S5R3H1WmgBE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Starting a New City - Shiroku - E01</video:title>
      <video:description>The first episode on my own map, inspired by Japan's west coast: a wind turbine for power, narrow two-lane roads hugging the railway, waterfront homes with beach paths, the first mods after modding support arrived — and a classic beginner mistake, a sewage outlet upstream of the water pump, which poisoned the drinking water.</video:description>
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      <video:duration>3542</video:duration>
      <video:publication_date>2024-04-21T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-01-wolf-creek-first-town/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/sV0oSqTT_V8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield starts on the Wolf Creek map with cheap two-lane gravel roads, a corridor kept free for a future highway, water pipes laid along the streets like a real city, a recycling centre instead of a landfill, a first small roundabout, and districts unlocked at 1,000 citizens so the first farmland can go in.</video:description>
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      <video:duration>2563</video:duration>
      <video:publication_date>2020-12-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-02-expanding-first-city/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/pWL7pz_leGk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Expanding Your First City</video:title>
      <video:description>Fair Banks County crosses the coast and edges into profit: pre-planned roads, lots of low-density housing, a gentle hill with hickories and oaks to break up the flat map, speed bumps and roadside trees (which also remove street parking) against noise, the first parking area, advanced pollution management for industry and Milestone 6, Boomtown.</video:description>
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      <video:duration>2138</video:duration>
      <video:publication_date>2023-11-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-02-farm-buildings-power-buses/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/LPLc9kum4Bw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield grows past 1,500 citizens: new residential streets in a less grid-like layout, upgraded two-lane roads, and the first farm built with the Industries DLC — once I worked out it needs an industry area, not a district specialisation. Power shortages force a second coal plant, and two bus lines and a cemetery round out the town at almost 3,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/LPLc9kum4Bw</video:player_loc>
      <video:duration>5257</video:duration>
      <video:publication_date>2020-12-07T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-02-farming-city-services/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/GiVJoa18qnM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farming Industry and City Services in Cities Skylines 2 - Takaoka 2</video:title>
      <video:description>Takaoka's second episode keeps the island profitable while the basics go in: wind turbines upgraded with batteries plus solar panels, a Japanese water purification plant on a quay, chicken and crop farms in the hills, police, clinics and a recycling centre, two roundabouts that clear a jammed junction, custom industrial parking and evenly built row houses using 'zebra' zoning.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/GiVJoa18qnM</video:player_loc>
      <video:duration>3221</video:duration>
      <video:publication_date>2025-01-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-02-farming-replaces-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/5kK08EuYRjg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 2</video:title>
      <video:description>I start by being transparent about two beginner mistakes — an overpass stuck to the grid and blocks that will have to go for future highway ramps. Then Springvalley checks its resource map, reserves forest and farmland, builds a corn farm that turns a profit almost immediately, places worker homes near it, removes the first industrial blocks, and adds a landfill, high school, healthcare and fire coverage.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/5kK08EuYRjg</video:player_loc>
      <video:duration>2258</video:duration>
      <video:publication_date>2023-04-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-02-forestry-highway-trouble/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/BK-7YaA0kXk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Verville grows from its starting roundabout: more homes on 12-unit blocks, a first forestry area with a main building and new tree types, milking parlors, warehouse yards and a bakery for River Ranch, parking bans, and a rebuild of the main road into a sound-barrier highway inspired by Tokyo and Osaka — while the game refused to place roads properly, probably because of a mod.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/BK-7YaA0kXk</video:player_loc>
      <video:duration>3444</video:duration>
      <video:publication_date>2021-02-17T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-02-ore-mining-heavy-rail/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/KRW1Pp7sUwE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 2 - The Industrial Expansion: Ore Mining &amp; Heavy Rail - Cities Skylines 2</video:title>
      <video:description>Tile 2 goes to industry: an ore mine north of Cedar Junction with landscaped terraces and rough textures, separated highway ramps for truck traffic, ore storage and manufacturing, a pass-through cargo rail station, hand-built parking lots, and a small row-home district for the workers.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/KRW1Pp7sUwE</video:player_loc>
      <video:duration>3208</video:duration>
      <video:publication_date>2026-01-17T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-02-seaside-town-beach/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/alRcUhCqhuE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Developing a Seaside Town - Shiroku - E02</video:title>
      <video:description>Episode 2 turns Shiroku into a small seaside town: a crematorium instead of a huge cemetery, fire and police stations squeezed in with the footpath trick, level crossings like in rural Japan, a landscaped beach painted with sand textures, a beach-house community on a one-way road — and the Grand Village milestone.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/alRcUhCqhuE</video:player_loc>
      <video:duration>3135</video:duration>
      <video:publication_date>2024-04-23T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-02-train-station-hub/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/Fa-Nz-5tPso/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 2 - REALISTIC Train Station Hub - One Tile at a Time - Cities Skylines 2</video:title>
      <video:description>Tile 2 builds a central train station the Japanese way — with the offices, shops, hotels and high-rises clustered around it — plus a six-lane city entrance, a tunnel and new bridge for the third rail line, high-rise homes on a plateau, a deliberately shabby commercial block and gravel textures along the tracks.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Fa-Nz-5tPso</video:player_loc>
      <video:duration>2719</video:duration>
      <video:publication_date>2025-11-18T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springdale/ep-02-winter-heating-12-unit-grid-geothermal/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/vXXxWCaOHks/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Springdale is a winter city, so before district heating every home heats with electricity. Every cold snap means a power shortage, and four wind turbines already run a town of 1,800. I explain why I zone 11 or 12 units deep instead of the default 10, so wide roads and tram lines fit later. A greenhouse farm starts, people get sick from polluted water, and I take two loans I normally avoid. Once the town can afford a geothermal heating plant and heating pipes, a policy bans electric heating and the budget finally breathes.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/vXXxWCaOHks</video:player_loc>
      <video:duration>5297</video:duration>
      <video:publication_date>2021-01-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-03-buses-schools-japanese-homes/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/llKF4u-hXA4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farming Industry and City Services in Cities Skylines 2 - Takaoka 3</video:title>
      <video:description>With funds running low, Takaoka grows carefully: the first Japanese houses and shops placed with Find It, a bus depot and three bus lines kept off the big roads, tree-lined arterials without street parking, lower residential taxes, a post office with mailboxes, a high school and a second elementary school — towards 10,000 residents and Busy Town.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/llKF4u-hXA4</video:player_loc>
      <video:duration>4715</video:duration>
      <video:publication_date>2025-01-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-03-first-train-station/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/9vjE6-qyjNc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - First Train Station and medium density buildings - Shiroku - E03</video:title>
      <video:description>Trains arrive in Shiroku: development points go into rail, highways and services, a provisional rail yard goes on a newly bought tile, and the main line is lowered with the slope tool so the station can sit right in the town centre, the Japanese way. Three crashes and a reload with missing mods later, two trains run and the town reaches level 5.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/9vjE6-qyjNc</video:player_loc>
      <video:duration>3806</video:duration>
      <video:publication_date>2024-04-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-03-mod-trouble-level-5-ranch/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/olBU6__hvJ8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>A mod conflict (Network Extensions together with a Harmony update) broke Verville's roundabout and ramps and made some road types disappear, so they're rebuilt by hand, smoother than before. With Traffic Manager unavailable, the city runs almost vanilla traffic. Industry is cleared and its pollution fades, farm workers' housing pushes River Ranch to level 5, Autumn Gardens and a nature reserve with fire towers open, and Verville reaches Small City.</video:description>
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      <video:duration>4705</video:duration>
      <video:publication_date>2021-02-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-03-new-district-national-road/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/E0hwV8_SpJ0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Instead of zoning over farmland and forest, Westfield buys a new map tile and builds a second district along a national road with an oval roundabout. The two water networks get connected, the farms get a flour mill, barn and greenhouse, parking is banned on main streets with TM:PE, and a new bus line links the districts.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/E0hwV8_SpJ0</video:player_loc>
      <video:duration>3374</video:duration>
      <video:publication_date>2020-12-07T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-03-organic-farmland-no-grids/</loc>
    <video:video>
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      <video:description>Tile 3 becomes a farming valley without square grids: gravel roads that follow the terrain, farms only where the land allows, irrigation ponds with natural edges, trees and tracks inside the fields, a small hillside neighbourhood with hand-made gardens and a recreational lake with two islands.</video:description>
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    <loc>https://citybuilderben.com/masterplans/springvalley/ep-03-parks-busy-town-highway-prep/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/xbSiHKrznjQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 3</video:title>
      <video:description>A strange glitch — hidden roads deep underground that looked like an earthquake — opens the episode. Then Springvalley finishes its four parks with gazebos and plazas, builds a farm-worker community without schools, adds Pearl Hills farmland and a forestry area, fixes a disconnected industrial grid, reaches Busy Town, and starts de-zoning blocks to make room for the highway connection.</video:description>
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      <video:publication_date>2023-04-28T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-03-port-industry-hub/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/zt7pilcBxHY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 3 - Building a REALISTIC Port &amp; Industry Hub - Cities Skylines 2</video:title>
      <video:description>Tile 3 puts the heavy stuff where the wind already blows: a cargo harbour from the Bridges &amp; Ports update, an industrial district right behind it, a separate truck entrance and as many ramps as the space allows, harbour-only fire and police stations, and detailing with concrete, dirt patches, tyre marks and cones — about seven hours of work.</video:description>
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      <video:duration>2666</video:duration>
      <video:publication_date>2025-11-22T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-03-quays-rail-yard/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/VW9fol7s9v8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Fair Banks County Rises: New Quays &amp; Expanding Roads</video:title>
      <video:description>Episode 3 is about making Fair Banks County look less flat: quay walls along the residential waterfront, landscaping around a new industrial area, a cargo train terminal and rail yard tucked into the terrain, a passenger line that winds with the land, development points into highways, trains and parks, a university between Daffodil and Green Street — and Busy Town.</video:description>
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      <video:duration>2900</video:duration>
      <video:publication_date>2023-11-17T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-04-beach-decoration-farms/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/A6DRmxYDpxU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Beach Decoration and first farms - Shiroku - E04</video:title>
      <video:description>A viewer suggested more for the beach, so Shiroku's shore gets a small parking lot, a sandy footpath, picnic tables, campground benches, palm trees and vending machines. Away from town, a geothermal power plant starts exporting electricity, and two large chicken farms with a temporary workers' settlement help the budget — up to Boomtown, milestone 6.</video:description>
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      <video:duration>3381</video:duration>
      <video:publication_date>2024-04-28T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-04-beachfront-geothermal/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/Uycj4xQVJgU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Fair Banks County - New beach front and Geothermal power plant</video:title>
      <video:description>Fair Banks County prepares a straight shoreline for a future cargo harbour, builds a gated hillside community (with homes under a bridge, which CS2 finally allows), spreads mailboxes and internet coverage, adds a water treatment plant against old sewage, lays out a beachfront strip with a parking lot and cottages, opens the first passenger line, and replaces 143,000 a month in power imports with a geothermal plant — reaching Big Town.</video:description>
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      <video:duration>3551</video:duration>
      <video:publication_date>2023-11-27T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-04-fishing-harbour-campground-motel/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/ceaRbrUGaDA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 4 - Fishing Industry, Camp Ground &amp; Small Beach Hotel - Cities Skylines 2</video:title>
      <video:description>Tile 4 brings the town to the coast: a fishing harbour with deep-sea and shallow-water fishing areas, terraced residential blocks, a middle and a secondary school, a small office cluster, a beach parking lot with food stalls, a roadside motel and a hand-decorated campground — about 200 new residents in total.</video:description>
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      <video:duration>3070</video:duration>
      <video:publication_date>2026-01-30T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-04-forestry-parks-solar-updraft/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/jk1lsquHBYE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield buys another tile and builds a forestry industry area in a corner of the woods, with a sawmill, plantations and a log yard. The farms reach level 3, gravel roads get upgraded, two small park areas with gates, cafés and restrooms make houses level up almost instantly, and the next city level finally unlocks the solar updraft tower to replace the coal plants.</video:description>
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      <video:duration>5515</video:duration>
      <video:publication_date>2020-12-13T12:00:00+00:00</video:publication_date>
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    </video:video>
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    <loc>https://citybuilderben.com/masterplans/springvalley/ep-04-highway-connection-oil-power/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/EvyPznpmzBg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 4</video:title>
      <video:description>Following a viewer's tip, Springvalley adds local produce shops near the farm and in Applegate Park, extends homes to replace the removed blocks, then builds its first real highway connection: sketched with free planning roads, a large collector road, sound-barrier highways, Node Controller and Traffic Manager lane connectors. Three coal plants are replaced by one oil power plant.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/EvyPznpmzBg</video:player_loc>
      <video:duration>2471</video:duration>
      <video:publication_date>2023-05-01T12:00:00+00:00</video:publication_date>
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    </video:video>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-04-railroad-central-station/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/3yj_Sk2Ejmo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Railroad, Central Station and Industrial Train Hub in Cities Skylines 2 - Takaoka 4</video:title>
      <video:description>Takaoka gets rail: a fully upgraded rail yard and a cargo train terminal next to the highway for the growing industry, an elevated commuter station from Paradox Mods with paved platform access, tracks kept above road level — and a slope mistake at 11.4% that had to be undone — plus Milestone 8 and a reserved plot for the central station.</video:description>
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      <video:duration>3364</video:duration>
      <video:publication_date>2025-01-19T12:00:00+00:00</video:publication_date>
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    </video:video>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-04-railway-depot-bike-lanes/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/jmtU6ZZw-e0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 4 - How to Build a REALISTIC Railway Depot - Cities Skylines 2</video:title>
      <video:description>After the bikes patch, the downtown boulevards grow from four to six lanes with separate bike lanes, plus street bike racks and bike garages. Tile 4 then extends the port, adds a separate industrial entrance, a highway interchange and the rail yard the city was missing — detailed with layered gravel textures and dirt on the shiny depot roof.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/jmtU6ZZw-e0</video:player_loc>
      <video:duration>1781</video:duration>
      <video:publication_date>2025-11-27T12:00:00+00:00</video:publication_date>
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    </video:video>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-05-farms-breaking-even/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/zLhyaxa6cPw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Agriculture, Expading my first town, breaking even - Shiroku - E05</video:title>
      <video:description>The small town edges towards breaking even: two grain and two vegetable farms, a post office with mailboxes across town, lower residential taxes and water fees, sound barriers along the highway, a Shiroku district with policies, a seaside signature apartment building and a cliffside park — up to Busy Town, milestone 7.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/zLhyaxa6cPw</video:player_loc>
      <video:duration>2569</video:duration>
      <video:publication_date>2024-05-04T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-05-four-star-farms-offices-post/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/ChnZyG2IZV8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>With four-star farming and two-star wood production unlocked, Westfield adds a farm maintenance building, milking parlor, slaughterhouse and a biomass plant, gets a post sorting facility and its first offices, lays out a second farm district behind a big roundabout, plans a Japanese-style park, and fights early traffic with parking bans — ending just short of 10,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ChnZyG2IZV8</video:player_loc>
      <video:duration>6935</video:duration>
      <video:publication_date>2020-12-13T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/verville/ep-05-osaka-style-ramp-system/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/tGCbq0fWCMY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Traffic was piling up in every direction, so I built a new asset overnight: an on- and off-ramp construction between six-lane roads and three-lane highways, modelled on what I saw in Tokyo and Osaka. Verville's centre is rebuilt around it, followed by lane rules, removed traffic lights and junction priorities — the layout works, but one crossing still causes trouble.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/tGCbq0fWCMY</video:player_loc>
      <video:duration>2279</video:duration>
      <video:publication_date>2021-02-25T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-05-passenger-rail-beaches/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/wruu5LZPocs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Passenger Rail Line and Beaches in Cities Skylines 2 - Takaoka 5</video:title>
      <video:description>The rail yard access from episode 4 is rebuilt without its tunnel-like bridges, a second highway connection finally takes traffic off the only entrance, junctions lose their traffic lights, the first residential high-rises appear, the wind turbines run out — and the first passenger train stops at the new central station.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/wruu5LZPocs</video:player_loc>
      <video:duration>4704</video:duration>
      <video:publication_date>2025-01-22T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-05-rail-bypass-passenger-station/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/20sQ7B4MlqQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 5 - Urban Expansion and Passenger Train Connection - Cities Skylines 2</video:title>
      <video:description>Tile 5 turns the rural town urban: passenger trains bypass the industrial rail hub through a cutting instead of a tunnel, a small station becomes the centre of a modern mid-rise district, row homes and family houses fill the space between two highways, and forest industry and farmland round off the tile.</video:description>
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      <video:duration>1921</video:duration>
      <video:publication_date>2026-02-22T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-05-university-campus-beach/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/axaQRS8Bcx4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 5 - How to Build a REALISTIC University Campus &amp; Beach - Cities Skylines 2</video:title>
      <video:description>Viewers voted for a college district, so tile 5 gets two universities — the compact Japanese one and the Netherlands university with all upgrades — plus lots of parking, student and staff housing, beachfront shops, a decorative harbour, a park with an outdoor gym, a hand-built construction site and a beach with wet and dry sand. About 8.5 hours, mostly decoration.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/axaQRS8Bcx4</video:player_loc>
      <video:duration>3449</video:duration>
      <video:publication_date>2025-12-09T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/springvalley/ep-06-dedicated-turn-lanes-tree-roads/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/QW21so5trp8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 6</video:title>
      <video:description>The highway junction from episode 5 still jammed with trucks heading for the farms and forestry. Springvalley rebuilds the ramps as two-lane one-ways so every turn gets its own lane, tries lights, lane rules and give-way signs, upgrades all gravel roads to quiet tree-lined roads without parking, plans a riverside district with free planning roads and a central university site, and starts removing the last industry.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/QW21so5trp8</video:player_loc>
      <video:duration>2640</video:duration>
      <video:publication_date>2023-05-04T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-06-education-system/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/qpPKSJJkH80/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Education System in Cities Skylines 2 - Takaoka 6</video:title>
      <video:description>With 27,000 residents and schools far behind demand, Takaoka gets an education overhaul: urban and community elementary schools squeezed into blocks with Move It, the small high school replaced by a modern one with 1,600 seats, a college, a modern university on a hill with its own parking and bus stop, a Japanese welfare office — and the realisation that money has stopped being the challenge.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/qpPKSJJkH80</video:player_loc>
      <video:duration>3422</video:duration>
      <video:publication_date>2025-01-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-06-foundations-big-city/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/mlIIb6NoP-E/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Foundations of a Big City - Shiroku - E06</video:title>
      <video:description>The seaside town gets its finishing touches — a river fixed with a water tool, roadside trees to stop street parking, boulders, a terrain berm between homes and new industry, forest industry — and then the real project begins: 16 new tiles, a grid for a future downtown and a highway interchange rebuilt several times until it works.</video:description>
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      <video:duration>5103</video:duration>
      <video:publication_date>2024-05-07T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-06-high-density-industrial-makeover/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/VTQkN_JgmQM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Fair Banks Rises: High-Density Living and Industrial Makeover</video:title>
      <video:description>The landfill is simply bulldozed and replaced by a recycling centre, paths fix awkward zoning, then a whole area is rebuilt after checking natural resources: the rail yard moves, residential zones give way to farms, oil fields and forestry, a second cargo terminal goes in, power exports cover the bills — and the first high-density towers rise downtown.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/VTQkN_JgmQM</video:player_loc>
      <video:duration>3851</video:duration>
      <video:publication_date>2023-12-03T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-06-midtown-beach-waterfront/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ECYY_XdaLX4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 6 - Central Mid-Town Beach and Waterfront Real Estates - Cities Skylines 2</video:title>
      <video:description>Tile 6 builds a beach right below the central station: the old rail bridge and tunnel are rebuilt, two raised roundabouts link downtown to the new waterfront, tunnel portals are hidden under concrete slabs, waterfront estates and beachfront shops line the sand, and the beach is painted in the right order — dry golden sand, medium wet, dark wet at the waterline.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ECYY_XdaLX4</video:player_loc>
      <video:duration>2772</video:duration>
      <video:publication_date>2025-12-16T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-06-riverside-downtown-elevated-highway/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/pyaqltzEWKs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 6 - Riverside Downtown with Japanese Style Elevated Highway - Cities Skylines 2</video:title>
      <video:description>The first real downtown in Horizon Springs: an eight-lane arterial that dives under the rural highway like Yonge Street in Toronto, high-rises with varied heights, roadside greenery to stop street parking, and a Japanese-style elevated highway with tight on- and off-ramps and small shops tucked underneath — the way they sit under the tracks between Tokyo and Shimbashi.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/pyaqltzEWKs</video:player_loc>
      <video:duration>3617</video:duration>
      <video:publication_date>2026-04-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-06-roundabout-high-hill-park-cargo/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Tz0Gx8hN908/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>With no general industry left and about 33,000 citizens, Verville fights traffic with a new roundabout, removed traffic lights and lane rules, builds High Hill Park on an overpass so pedestrians stop crossing the highway (and pushes it to five stars), adds college amenities, fills a surprisingly huge commercial demand, and opens a cargo train terminal on one-way roads with a new local produce district.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Tz0Gx8hN908</video:player_loc>
      <video:duration>4753</video:duration>
      <video:publication_date>2021-02-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-07-hypermarket-factory-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ECysMwT89zU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Commercial demand in Verville keeps rising after the cargo terminal opens. Offices lack educated workers, so libraries, high schools and faculties go in. A hypermarket gets a park around it so it doesn't look like a roadside mall, tree-lined roads remove roadside parking, a toll booth is tried and removed again, and a new factory district with its own cargo terminal, warehouses, a food factory and a modular house factory takes shape away from homes.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ECysMwT89zU</video:player_loc>
      <video:duration>3556</video:duration>
      <video:publication_date>2021-03-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-07-industrial-harbor-part-1/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/-0YcC5FNjzI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Industrial Harbor - Part 1 - Cities Skylines 2 - Takaoka 7</video:title>
      <video:description>After a game update that shifted demographics, Takaoka gives industry more room: factories placed by hand under bridges and rail lines, a geothermal power plant by the highway that makes the wind turbines redundant, a landscaped hillside for the industrial harbour, a water pollution scare, a rebuilt tunnel, and district policies that keep heavy trucks out of town.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/-0YcC5FNjzI</video:player_loc>
      <video:duration>2303</video:duration>
      <video:publication_date>2025-01-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-07-restructuring-downtown/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/bJtLmpJ9kAQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Restructuring Downtown and new Arterial Roads</video:title>
      <video:description>Downtown Fair Banks was too planned and its roads too small. Episode 7 unlocks large roads and the city hall, rebuilds blocks for bigger buildings, widens two-lane roads to four lanes with small roundabouts, adds underground parking that fills instantly (fees up to 20), reworks the end of the highway, and pushes high-density housing towards the ocean.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/bJtLmpJ9kAQ</video:player_loc>
      <video:duration>3706</video:duration>
      <video:publication_date>2023-12-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-07-roundabouts-ramps-landfill-gone/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/AkqTzfC8zGs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 7</video:title>
      <video:description>Off camera, the stubborn junction became two roundabouts with a main road between them, plus highway on-ramps heading north and east, a river crossing to the interchange and an extra downtown exit — lifting traffic flow to about 82%. This short episode recaps that, adds a high school, water towers and sewage capacity, empties and removes the landfill, plans campus areas, tries cul-de-sacs with Node Controller and unlocks high-rise homes.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/AkqTzfC8zGs</video:player_loc>
      <video:duration>1337</video:duration>
      <video:publication_date>2023-05-04T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-07-shopping-mall-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/nOEWjddd8uI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 7 - MASSIVE Shopping Mall District with Residential Zones - Cities Skylines 2</video:title>
      <video:description>Two tiles at once for a North American mall district: one-way entries and exits, big parking fields, a conference centre with hotels, two custom residential blocks with a tunnel through the middle, the county's first subway line, a dedicated bus lane that ended the foot-traffic jam, a school with its gym and a hand-built public pool. 12.5–13 hours of building in 1 h 45 min.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nOEWjddd8uI</video:player_loc>
      <video:duration>6573</video:duration>
      <video:publication_date>2025-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-07-trade-school-campus/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/CFYdxqld7As/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield passed 10,000 citizens but the population kept fluctuating because there weren't enough educated workers. The answer is a trade school campus on a national road with a small two-lane roundabout, walkways and a bus line. Childcare and child health follow, plus mixed residential-commercial zoning, workers' barracks for the farms, and almost 12,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/CFYdxqld7As</video:player_loc>
      <video:duration>2717</video:duration>
      <video:publication_date>2020-12-14T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-08-cargo-harbor-infrastructure/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/r71UwrieiMM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Cargo Harbor and Essential Infrastructure</video:title>
      <video:description>An update recalculates experience and unlocks Milestone 9 (high-density business). Fair Banks redoes its rail line, finally places the cargo harbour on the land prepared earlier, builds a rural-feeling low-density neighbourhood beside a new highway, adds bus lines, upgraded internet towers and a big station parking lot, and reaches Small City with high-density offices — while old wastewater still lingers on the shore.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/r71UwrieiMM</video:player_loc>
      <video:duration>3188</video:duration>
      <video:publication_date>2023-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-08-foggy-garden-new-interchange/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/H0-FxIj5ybg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 8</video:title>
      <video:description>Springvalley corrects a zoning mistake — low-rise homes by the river, high-rise one row back — separates zones with park paths, opens Foggy Garden as a central park next to the university site, rebuilds old water lines under the roads, and adds a big second highway interchange placed far enough from the first so the two don't interfere. Why only 9,000 people live in a town this size is a question I keep asking.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/H0-FxIj5ybg</video:player_loc>
      <video:duration>2813</video:duration>
      <video:publication_date>2023-05-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-08-growing-downtown/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/zJNBBhf5imA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Growing the Downtown District - E08 - Quick Built</video:title>
      <video:description>The new city grows around its rebuilt inner-city interchange: medium-density housing because low-density isn't planned yet, a first sports field, a commercial signature building, waterfront houses for variety, Milestone 8 with high-density housing — and a busy city entrance fixed by turning it into a two-lane road without crossings.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/zJNBBhf5imA</video:player_loc>
      <video:duration>2160</video:duration>
      <video:publication_date>2024-05-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-08-industrial-geothermal/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/qxEMzRrjYrU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 8 - Industrial Expansion including Geothermal Power Plant - Cities Skylines 2</video:title>
      <video:description>The last Cedarpoint episode extends the industrial district: a geothermal power plant placed where the groundwater is already polluted, an elevated rail line over the factories, a mail sorting facility at the city entrance, warehouses by the highway, and a cargo terminal with extra loading tracks, parked trains and layered riverbed textures.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/qxEMzRrjYrU</video:player_loc>
      <video:duration>2812</video:duration>
      <video:publication_date>2025-12-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-08-industrial-harbor-part-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/kauH1FtKO6c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Industrial Harbor - Part 2 - Cities Skylines 2 - Takaoka 8</video:title>
      <video:description>The industrial harbour is completed with a mix of hand-placed and zoned buildings. Too many one-way roads had confused the trucks, so they're replaced with plain two-lane roads, traffic lights go, and trucks start using the cargo rail station. A second cargo terminal serves the farming area, and a small low-rise neighbourhood grows next to the tracks.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/kauH1FtKO6c</video:player_loc>
      <video:duration>2273</video:duration>
      <video:publication_date>2025-02-01T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-08-passenger-trains-four-lane-roads/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/-uuc8Gcs78A/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>At about 60,000 citizens, Verville gets its first passenger train stations — four in the end — for residents and tourists. Six-lane city roads go back to four lanes without roadside parking, a park bridges a busy walking route, three eco water outlets turn out to pollute after all and are moved, a park maintenance building and a vertical-farm biodome park arrive, and traffic lights come out so drivers go whenever they can.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/-uuc8Gcs78A</video:player_loc>
      <video:duration>4541</video:duration>
      <video:publication_date>2021-03-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-09-butler-park-biofuel-buses/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/VhO0-y282pM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 9</video:title>
      <video:description>Following a viewer's suggestion, Springvalley gets Butler Park: a long riverside park with a big main gate, piers, gazebos on a small cliff, oak trees on the paths and the Forest Brush mod. It becomes the main park. Then the first public transport: a biofuel bus depot (quieter, cleaner, pricier) with clockwise and counter-clockwise college lines and ten buses each, plus schools, saunas and a stock exchange.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/VhO0-y282pM</video:player_loc>
      <video:duration>1912</video:duration>
      <video:publication_date>2023-05-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-09-central-station/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Tmyi5ShAtDk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - New Central Station for the main city - E09</video:title>
      <video:description>The new city gets its central station: the rail line is rerouted for space, a regular station is upgraded with every option and combined with a rail yard trimmed down with a bulldozer tool, parking gets more expensive the closer it is to the platforms, and Autumn Bluff and Birdsong Gardens become districts. A provisional solution until a custom station is possible.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Tmyi5ShAtDk</video:player_loc>
      <video:duration>1890</video:duration>
      <video:publication_date>2024-05-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-09-downtown-beach-residential/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/VCAIwQ7Z0qc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Expanding downtown + beach-side residential zones</video:title>
      <video:description>Big City arrives with 11 development points and 18 more tiles. A sloped road with quay walls refuses to work, so the slope tool has to do; a new neighbourhood gets a school, clinic, police, fire and parks; roadside greenery clears a parking-induced jam; too-small low-rise lots are rebuilt bigger; four gas stations become one; and the shoreline fills with beach houses — while palm trees were still missing from the game.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/VCAIwQ7Z0qc</video:player_loc>
      <video:duration>3431</video:duration>
      <video:publication_date>2024-01-04T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-09-farms-oil-stone-quarry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/weup0AdW3yY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farms, Oil and Stone Quarry - Cities Skylines 2 - Takaoka 9</video:title>
      <video:description>Takaoka's farms were sitting on top of a large oil deposit, so the whole farming district is demolished and rebuilt: two-lane roads instead of country lanes, a small bridge, oil extraction where the fields were, a stone quarry, individually placed Japanese houses, an extra on- and off-ramp for trucks — and a city that passes 50,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/weup0AdW3yY</video:player_loc>
      <video:duration>2890</video:duration>
      <video:publication_date>2025-02-07T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-09-first-zoo-hotels-football-stadium/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/xLKnhfyBBjs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Verville's residential demand stayed low while commercial demand exploded. A new residential district gets a symmetrical city park and my first-ever zoo built around the map's rocks, which reaches level 3 with elephants and flamingos. A tourism hotel strip finally makes residential demand appear, leisure zones, a music club, parking lots, a football stadium and a biofuel intercity bus terminal follow — and the city passes 70,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/xLKnhfyBBjs</video:player_loc>
      <video:duration>5063</video:duration>
      <video:publication_date>2021-03-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-10-all-25-tiles-parking-garage-schools/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/DVi5kKeU9OM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>A slower, foundation-building episode: Verville buys all 25 standard tiles, adds Workshop parking lots and a Japanese parking garage that actually shows parked cars, completes a level-5 zoo, lays out a new residential area ahead of demand, adds crematoriums, saunas, a medical helicopter depot and lots of elementary and high schools, watches the Verville Spartans win their first match, and nears 90,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/DVi5kKeU9OM</video:player_loc>
      <video:duration>3979</video:duration>
      <video:publication_date>2021-03-12T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-10-hospital-district-liberal-arts/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ynyzOnTTt-M/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield grows toward 16,000: more homes and high-rise offices, a one-way bypass threaded through a park to relieve a jammed roundabout, lane connections and turn bans with Traffic Manager, a new hospital district with clinics and an elder care facility, a moved water pump to stop people getting sick, and at 16,000 a crematorium and a liberal arts college.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ynyzOnTTt-M</video:player_loc>
      <video:duration>4248</video:duration>
      <video:publication_date>2020-12-18T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-10-new-seaside-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/N7EJ1JVzjfA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farms, Oil and Stone Quarry - Cities Skylines 2 - Takaoka 9</video:title>
      <video:description>Takaoka expands along the highway into a new seaside district with beaches, parks by the river and a mix of high-rises and Japanese mid-rises facing the sea. Almost 10,000 people move in — and many of them die soon after. Pollution maps look fine, clinics are green, more elementary schools go in, but the cause stays a mystery until the next episode.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/N7EJ1JVzjfA</video:player_loc>
      <video:duration>2180</video:duration>
      <video:publication_date>2025-02-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-10-quays-new-arterial/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/17Agw3p7ozk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 10</video:title>
      <video:description>Springvalley protects its riverbank with quays placed via Network Multitool, levelling all selected nodes to one height in a single step. A new arterial boulevard gives the main road a direct link to the highway interchange, a new district answers skyrocketing residential demand while squares stay free for future services, the first offices appear, and the city reaches Small City.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/17Agw3p7ozk</video:player_loc>
      <video:duration>2243</video:duration>
      <video:publication_date>2023-05-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
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    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-10-suburbs-football-stone-mining/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/cmgyQRWdbx4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Suburbs, American Football, and Stone Mining</video:title>
      <video:description>Fair Banks County decides where downtown ends: suburbs, farmland and small towns will follow instead of one huge city. Power and water are fixed, one rail line now links every station, a hilly area becomes industry with forestry and a single-road cargo station, Large City unlocks, taxis arrive with a minimum fare — and 25 million in the bank shows the city is underspending.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/cmgyQRWdbx4</video:player_loc>
      <video:duration>4204</video:duration>
      <video:publication_date>2024-01-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-11-four-lane-roundabout-boardwalk/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/O2ogdlvv0QI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>The one-way bypass through the garden didn't help, so it's removed. The main entrance roundabout is rebuilt with four lanes, new highway ramps and lane connections set by hand in Traffic Manager, an elevated boardwalk at 9 m lets pedestrians cross, sewage gets cleaned up, and new high-rises and corner shops answer residential demand — but the roundabout is still the bottleneck.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/O2ogdlvv0QI</video:player_loc>
      <video:duration>2836</video:duration>
      <video:publication_date>2020-12-18T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-11-intercity-stops-flood-fix/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/gjuICHxZYUQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>A short housekeeping episode: Verville adds three train stations on its own local line and lets intercity trains stop at just one station, fixes lane management on the highway that came with the standard map, raises a bridge and road after terrain levelling caused a flood, adds a library to push the college toward three stars, and plants trees along the tracks against noise.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/gjuICHxZYUQ</video:player_loc>
      <video:duration>1570</video:duration>
      <video:publication_date>2021-03-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-11-office-plaza-library-traffic/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Rg2oTqI__IY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 11</video:title>
      <video:description>A low quay node leaks water and gets raised. An office plaza with bamboo groves brings green space downtown, an underperforming stock investment is sold, and then a complete traffic blockage takes over: oversized two-lane turn roads are downsized, small roundabouts lack room for lane changes, lane connectors and junction signs are reset — and a public library next to the highway ramps turns out to be a major traffic magnet.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Rg2oTqI__IY</video:player_loc>
      <video:duration>2568</video:duration>
      <video:publication_date>2023-05-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-11-passenger-harbor/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/1Fy_0J0neXY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Passenger Harbor for my growing City - Cities Skylines 2 - Takaoka 11</video:title>
      <video:description>A new water pumping station far from everything makes the hearses disappear — the deaths in the seaside district were a water problem. Then Takaoka gets a passenger harbour next to its new beach downtown, placed so swimmers stay safe, linked to a new train hub, a bus line and taxis. The crowds at the ship terminal are far bigger than expected.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/1Fy_0J0neXY</video:player_loc>
      <video:duration>2582</video:duration>
      <video:publication_date>2025-02-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-11-suburbs-rural-transition/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/z5F0z5BUeGc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Suburbs and expanding the city</video:title>
      <video:description>Downtown Fair Banks starts fading into suburbs: the resource view reveals oil, ore and fertile land further out, so farms will follow and homes stay closer in. Row houses and low-density homes mix on terrain left unlevelled, a pedestrian bridge crosses a side street, hickories and lindens fill gaps, a forgotten high school is fixed, and Birdsong Glen gets every policy available.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/z5F0z5BUeGc</video:player_loc>
      <video:duration>2580</video:duration>
      <video:publication_date>2024-01-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-12-big-roundabout-library-buses/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/TYA7hvxnA44/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 12</video:title>
      <video:description>To give the angled main arterial a better way out, Springvalley builds a big three-lane roundabout (16 units across, sketched with country roads), removes nearby crossings and a school, adds library bus lines and the new articulated biofuel buses, an elevated walkway over the square, crematoriums, and a simple new highway interchange — traffic rises to about 78% and the city nears 20,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/TYA7hvxnA44</video:player_loc>
      <video:duration>3896</video:duration>
      <video:publication_date>2023-05-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-12-hillside-crest-suburbs/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/YBQ-oKYrkBs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Hillside Crest Suburbs and Expanding the city</video:title>
      <video:description>At 40,000 residents, Fair Banks County keeps building suburbs in vanilla Cities: Skylines II: parks squeezed into Birdsong Glen, a neighbourhood around a stadium parking lot with the Vista signature building, the Victoria Peak district, a streamline diner once enough low-density businesses exist, and Hillside Crest on gently sloping land with mailboxes and a post office.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YBQ-oKYrkBs</video:player_loc>
      <video:duration>2117</video:duration>
      <video:publication_date>2024-01-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-12-passenger-harbor-expansion/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/6H_Z_84hIOI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Expansion of my Passenger Harbor - Cities Skylines 2 - Takaoka 12</video:title>
      <video:description>Smog over the beach was blamed on the passenger harbour, so it's moved further out with a new artificial coastline, a footpath from the station and a food plaza. The pollution stayed — pointing at the industrial district instead. Also: quay walls you can only see from one side, concrete pillars between tracks, low-rise homes with tree gaps and first steps with the Recolor mod.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/6H_Z_84hIOI</video:player_loc>
      <video:duration>3095</video:duration>
      <video:publication_date>2025-02-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-12-post-offices-trams-100000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/nBsUvA3y60A/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Verville had been missing something essential the whole time: postal services. Post offices and a sorting facility go in across the city, along with more fire stations, child and elder care, crematoriums and schools. The university reaches three stars, a first tram network loops through the newer districts, libraries and high schools tackle education, radio masts and a disaster response unit cover the city — and Verville passes 100,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nBsUvA3y60A</video:player_loc>
      <video:duration>3551</video:duration>
      <video:publication_date>2021-03-18T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-12-roundabout-to-highway-junction/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/wqJXsu1rG6E/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Even rebuilt, the entrance roundabout couldn't handle the traffic heading to the industrial area. Westfield tears it out and builds a highway junction instead: the highway sinks into a cutting, slip lanes peel traffic off, lanes are assigned one by one in Traffic Manager, and turnarounds are banned. Traffic flows much better, though the layout still needs beautifying.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/wqJXsu1rG6E</video:player_loc>
      <video:duration>3730</video:duration>
      <video:publication_date>2020-12-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-13-highway-farm-move-20000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/YvAMjcRWO2s/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Part of this episode's recording failed, so it starts with a recap: the incoming country road is now a two-lane highway with an overpass and ramps, the main farm moved, and an intercity bus terminal sits next to the city bus terminal. Then the last general industry goes, a park inspired by Japanese city parks opens, the farms reach level 5 with a food factory, Westfield passes 20,000, and biofuel buses arrive.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YvAMjcRWO2s</video:player_loc>
      <video:duration>3695</video:duration>
      <video:publication_date>2020-12-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-13-industrial-parking-lot/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/G7nyq-pvw3M/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Industrial Parking lot and new Commercial District - Cities Skylines 2 - Takaoka 13</video:title>
      <video:description>With the harbour ruled out, the polluted former residential area becomes a park with a playground, barbecues and bushes. Then comes a large custom parking area for the industrial district: hand-placed lots, fences, net lanes, parked and dumped cars, trucks and food stalls — plus a community fire station and new offices.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/G7nyq-pvw3M</video:player_loc>
      <video:duration>2327</video:duration>
      <video:publication_date>2025-02-24T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-13-organic-district-late-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/A4Adw28hMQA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>At 100,000 citizens with no residential or commercial demand, Verville lays out a more organic district behind a tree belt along the railway, then tries something I'd never done this late: a new industrial zone, Cooper Park, with the industrial-waste filter policy, its own highway connection, warehouses and a planned ore district — plus more post offices, a second sorting facility and new water towers.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/A4Adw28hMQA</video:player_loc>
      <video:duration>3289</video:duration>
      <video:publication_date>2021-03-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-13-solar-updraft-highway-parks/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/GOH41YJPtpk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 13</video:title>
      <video:description>With crematoriums running, Springvalley removes its graveyards, turns side streets into dead ends to spare the arterials, plans an IT cluster and a bigger college, replaces all oil power plants with three solar updraft towers, swaps small water towers for five big ones, and builds Victoria Park and Elm Park along the highway as a tree-lined noise barrier with a pedestrian overpass. Traffic sits at 79%.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/GOH41YJPtpk</video:player_loc>
      <video:duration>3052</video:duration>
      <video:publication_date>2023-05-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-13-suburban-expansion-farming/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/dG3_mME5lNw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Suburban Expansion and Farming - Fairbanks County</video:title>
      <video:description>Mod support was still months away, so Fair Banks stays vanilla. The highway is extended over the rail line towards a planned industrial area — not pretty, but it should work — fertile land is marked so farming isn't blocked later, and low-density zones fade the dense city into a looser neighbourhood. More residents than jobs points to the industry still to come.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/dG3_mME5lNw</video:player_loc>
      <video:duration>2045</video:duration>
      <video:publication_date>2024-01-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-14-bus-lines-per-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ztjjneFQpmU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Buses were piling up at the career institute, so Westfield's bus network is rebuilt from scratch: lines that stay within their district, stops away from crossings and busy roads, and one connector line between the parts of town. Then lane rules for a star-shaped junction and a small roundabout, high-rise offices with walkways, a garden plaza, campus perks — and a parking-lot experiment nobody uses.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ztjjneFQpmU</video:player_loc>
      <video:duration>2451</video:duration>
      <video:publication_date>2020-12-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-14-coal-mining-part-1/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/fuGfhZpv_Lc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Coal Mining - Part I - Cities Skylines 2 - Takaoka 14</video:title>
      <video:description>The production panel shows surplus everywhere except coal, so Takaoka buys four tiles on an ore deposit and starts coal mining: terraced landscaping, a small mining centre, parking and decoration. Output stays low at first (0.9–2.5 tonnes) and buildings don't spawn as expected, but Grand City (milestone 14) arrives along with a recycling centre — at 75,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/fuGfhZpv_Lc</video:player_loc>
      <video:duration>2207</video:duration>
      <video:publication_date>2025-02-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-14-college-expansion-banks-manor-hills/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/WIHTN5XbXdw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 14</video:title>
      <video:description>A glitchy pedestrian construction is swapped for a simple underpass. The college grows with the School of Engineering, a med lab and more, banks arrive as a new city service, disaster response, radio masts, earthquake sensors and shelters are added, an intercity bus terminal follows a viewer's tip, and a deliberately less grid-like district, Manor Hills, mixes homes, shops and offices — while an accidental city-wide policy costs money.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/WIHTN5XbXdw</video:player_loc>
      <video:duration>2387</video:duration>
      <video:publication_date>2023-05-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-14-density-detail-work/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/rpJCtd7kLo0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Modifying the density and detail work</video:title>
      <video:description>Huge City (milestone 13) arrives, a fuel plant signature building unlocks (−5% industrial air and ground pollution citywide, +2% efficiency) and goes in by the harbour, an outskirt district is densified with plenty of alleys and paths, Bedford Field gets its policies — and a check reveals the whole area has no bus stops at all, while the city earns 240,000 a week.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/rpJCtd7kLo0</video:player_loc>
      <video:duration>1827</video:duration>
      <video:publication_date>2024-01-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-14-ore-industry-150000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/NG864rONgVQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>After reinstalling the game, Verville fixes some ugly bridges, extends the Cooper Park industrial zone and builds an ore industry — Magnolia Mining and Olive Ore Group — around the map's beautiful rocks. A new train stop, one-way roads for trucks, an underpass, more schools and services, eco water treatment and the removal of forgotten traffic lights help the city jump from about 100,000 to 150,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/NG864rONgVQ</video:player_loc>
      <video:duration>5174</video:duration>
      <video:publication_date>2021-03-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-15-coal-mining-part-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/gjtqrMPhoyA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Coal Mining - Part II - Cities Skylines 2 - Takaoka 15</video:title>
      <video:description>A second coal mine on a 39-tonne deposit, rocks to stabilise the slope behind nearby houses, roadside greenery against street parking, a new cargo train link over the highway (first accidentally connected to the passenger line), medium-density Japanese buildings to soften the downtown edge and a European-style truck rest stop — at almost 80,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/gjtqrMPhoyA</video:player_loc>
      <video:duration>3532</video:duration>
      <video:publication_date>2025-03-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-15-compact-interchange-office-park/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/IQZwH3Nbd3E/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 15</video:title>
      <video:description>Springvalley upgrades its highway to sound-barrier versions, removes pointless traffic signs on the highway, and replaces the space-hungry standard interchange with a compact self-built one that uses an underpass and longer slopes. Heather Gardens is extended with my usual park pattern, a new neighbourhood tries a non-grid layout with only three entrances, and an office park with IT cluster and financial specialisations fills the last square.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/IQZwH3Nbd3E</video:player_loc>
      <video:duration>2021</video:duration>
      <video:publication_date>2023-05-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-15-density-highway-nature-reserve/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/phP8047HOnA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Increasing the density, Highway Connection &amp; Natural Reserve</video:title>
      <video:description>Without a parks expansion, Fair Banks County gets a home-made nature reserve: landscaped hills, trees, a car park and a bookshop. The episode also densifies the transition blocks, adds a children's clinic, removes traffic lights at busy junctions, builds a small service area with a police station after a crime at a chicken farm, and adds slip lanes to take pressure off the highway exit.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/phP8047HOnA</video:player_loc>
      <video:duration>2248</video:duration>
      <video:publication_date>2024-01-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-15-separating-freight-trains/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/sP8cEt-yW1o/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>After growing to about 185,000, Verville's freight trains jam the single-track network so badly that passenger trains and even the industry stall. Tunnels and an alternative route help a little; in the end almost all tracks are deleted and rebuilt so freight runs on its own lines — partly through the mountain — while commuter trains get separate tracks and new stations. Magnolia Mining reaches five stars.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/sP8cEt-yW1o</video:player_loc>
      <video:duration>4549</video:duration>
      <video:publication_date>2021-03-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-15-stadium-parking-varsity-sports/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/uqGVW1NneUE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>This time the stadium parking lot works: placed with the Anarchy mod, filled with accessible and electric-vehicle spaces, and backed by roadside parking bans so drivers actually use it. Westfield adds its last homes before the forest, enlarges the farm and forestry areas, fixes a jam with a one-way roundabout and lane rules, and gives the colleges varsity sports.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/uqGVW1NneUE</video:player_loc>
      <video:duration>2699</video:duration>
      <video:publication_date>2020-12-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-16-american-commercial-district-farms/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/sWHJA-uiTPw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - American-Style Commercial District &amp; Farms</video:title>
      <video:description>Fair Banks builds a typical North American commercial strip off the new highway ramp: a bigger road in, high-density shops replaced with low density because they looked overwhelming, a road maintenance depot, the food station and Gatehouse Residence signature buildings, a second crematorium for the hearse backlog, lane and crosswalk fixes — and the first grain, chicken and vegetable farms.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/sWHJA-uiTPw</video:player_loc>
      <video:duration>2893</video:duration>
      <video:publication_date>2024-01-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-16-high-wealth-low-density/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/y7uHmARy5vk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>High Wealth and Income Low Density District - Cities Skylines 2 - Takaoka 16</video:title>
      <video:description>Takaoka gets its luxury quarter: a small peninsula with a dramatic cliff, roads laid along the contour lines, prime plots for level 5 estates chosen with Find It and placed by hand, a mix of zoned and individual lots, a new city beach (three within reach), greener autumn vegetation — and the first custom-designed building site on the map.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/y7uHmARy5vk</video:player_loc>
      <video:duration>4847</video:duration>
      <video:publication_date>2025-03-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-16-hillside-homes-trees-noise/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/4vE0L0WogzE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>After a separate parking-lot tutorial, Westfield fixes the stadium lot's hidden space markings, builds a low-rise hillside neighbourhood off a new roundabout with power and water under the roads, untangles a truck junction near the farms with a one-way ramp and parking bans, and discovers that tree-lined roads measurably cut noise pollution. 24,000 citizens; a train station is next.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/4vE0L0WogzE</video:player_loc>
      <video:duration>3113</video:duration>
      <video:publication_date>2020-12-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-16-overlapping-industry-nature-reserve/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/K9wOfu0JbOc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>A viewer's tip about overlapping industry zones and specialisations unlocks whole new types of factories in Verville. Train crossovers keep freight moving, flood walls protect riverside buildings, a scenic national road leads to Fairview, my biggest nature reserve yet with campsites and lookout towers, followed by self-sufficient eco housing, a tourism district, an IT cluster, taxi stands and unique buildings — and Verville passes 200,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/K9wOfu0JbOc</video:player_loc>
      <video:duration>5977</video:duration>
      <video:publication_date>2021-04-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-16a-planning-session/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/BNpx00YYJN4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 16A</video:title>
      <video:description>A special episode: I stitched in-game screenshots of the whole Riverrun map together in Photoshop and drew the plan for Springvalley's empty tiles in a drawing app — existing and future highways with marked interchanges, arterial roads that follow the highways and rivers, then districts: forestry, two farming squares, the downtown core, suburbs with a looser grid, a high-income riverside area and two nature reserves.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/BNpx00YYJN4</video:player_loc>
      <video:duration>1440</video:duration>
      <video:publication_date>2023-05-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-16b-first-suburb-bike-lanes/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/bRKCwLzUMzk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 16B</video:title>
      <video:description>Following the planning session, Springvalley extends its grid north along the highway with tree-lined arterials and water mains, then builds its first suburb: small blocks subdivided with bike-lane roads, low-density homes, schools, a doctor's office, two parks, small shops and offices, the city's first postal service, and a district with a high-rise ban and encouraged biking. Lots of people walk from here into downtown.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/bRKCwLzUMzk</video:player_loc>
      <video:duration>3061</video:duration>
      <video:publication_date>2023-05-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-17-lafayette-farm-health-crisis/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/IBCjxbt1Y-U/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>Verville adds a second freight rail connection through a tunnel, then builds Lafayette Land, a huge farm with fruit, crops, pastures, milking parlors and a slaughterhouse on one-way service roads. Highways get sound barriers and careful lane rules, a sudden loss of 30,000–40,000 citizens turns out to be sick residents from a bad water tower, flooding riverbanks get quay walls and a park, and the city reaches about 250,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/IBCjxbt1Y-U</video:player_loc>
      <video:duration>6828</video:duration>
      <video:publication_date>2021-04-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-17-moor-park-bus-line-industry-plan/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/FdmUmDpmKgs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 17</video:title>
      <video:description>Springvalley learns that Game Anarchy's unlock option replaced the Achieve It mod, lines its highway parks with trees, fills Moor Park with low-rise homes, small offices, a school and library, gives it an 18-bus articulated biofuel line, adds crosswalks with Node Controller, then rethinks the industry plan around where oil, ore and fertile land actually are — needing more tiles before the old industry can move.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/FdmUmDpmKgs</video:player_loc>
      <video:duration>3389</video:duration>
      <video:publication_date>2023-06-01T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-17-new-commercial-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/FLZM9Z4cBDI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>New Commercial District - Cities Skylines 2 - Takaoka 17</video:title>
      <video:description>A new highway connection opens a fresh stretch of land: Takaoka's first row houses, a school campus with a gym and basketball court, a technical university, a 200-space underground parking garage downtown that fills instantly, and a rebuilt riverside with a small lake, a tourist viewpoint over downtown and offices growing naturally.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/FLZM9Z4cBDI</video:player_loc>
      <video:duration>4043</video:duration>
      <video:publication_date>2025-03-14T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-17-secondary-downtown/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/KsjYaMZMKZ4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - How to build a secondary downtown district</video:title>
      <video:description>Above the beach, separated from the commercial strip, Fair Banks County starts a secondary downtown: medium and high-density housing, small parks and dog parks, the Fairview Heights district with policies and parking fees, a cargo hub with warehouses for the farms, a new passenger line — and an electronics factory signature building with 1,502 jobs.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/KsjYaMZMKZ4</video:player_loc>
      <video:duration>2567</video:duration>
      <video:publication_date>2024-02-04T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-18-beach-extension/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/YdveuWHBBgg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Beach Extension - Part 1 - Cities Skylines 2 - Takaoka 18</video:title>
      <video:description>Takaoka's beach district grows along a new elevated train line: tiles bought along the coast, a parallel one-way road with automated parking, shops under the tracks, an arts district with an EU signature building that recalls San Francisco's piers, oversized towers swapped for Southwest US high-density housing to keep the skyline low — and 93,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YdveuWHBBgg</video:player_loc>
      <video:duration>3895</video:duration>
      <video:publication_date>2025-03-21T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-18-organic-downtown-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/_H5asgjoaMo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 18</video:title>
      <video:description>The eastern part of downtown gets a deliberately organic layout with dead ends and turnarounds and few crossings on the arterial. A commercial centre is wrapped in offices to shield future homes from noise, traffic lights give way to yield signs, a dog park, Spruce Meadows (a park doubling as a highway sound barrier) and crematoriums are added, park entrances are tidied with Move It, and the city gains about 3,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/_H5asgjoaMo</video:player_loc>
      <video:duration>1987</video:duration>
      <video:publication_date>2023-06-05T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-18-rebuilding-rail-300000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/nYUhltFtMfc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>After protecting the riverbank with raised quay walls, Verville rebuilds its whole rail network: unnecessary stations and lines go, passenger trains get their own branch, and freight trains are split between the three outside connections on the left and one on the right. Transit policies, office zones with a small park, Adventure World amusement park, more schools, fire coverage and a truck-only fix for a cargo station follow — and the city reaches 300,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nYUhltFtMfc</video:player_loc>
      <video:duration>6168</video:duration>
      <video:publication_date>2021-04-21T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-18-underwater-highway-train-tunnel/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/kP-4LjgvcXM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Newest Addition: Underwater Highway and Train Tunnel</video:title>
      <video:description>The standout episode of Fair Banks County: the two highway bridges and the rail bridge — 40 to 50 metres high — are demolished and replaced by a highway and train tunnel under the bay. The channel is dug to about 23 m so ships still pass, the slopes are shaped three metres below the shoreline, paths hide the water glitch over the sunken roads, and new shops line the shore.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/kP-4LjgvcXM</video:player_loc>
      <video:duration>2231</video:duration>
      <video:publication_date>2024-02-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-19-cargo-traffic-grand-city/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/GEB2-nl0Qds/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Newest Addition: Underwater Highway and Train Tunnel</video:title>
      <video:description>After the tunnel, Fair Banks County focuses on beautifying instead of sprawling. The rail line is shortened, one-way roads and a second road access untangle the cargo train station, traffic lights and crosswalks go, Grand City brings 14 development points, and the central bank (−5% import costs) and an industrial waste processing site join a city earning absurd amounts.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/GEB2-nl0Qds</video:player_loc>
      <video:duration>1757</video:duration>
      <video:publication_date>2024-02-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-19-forestry-asymmetric-roads/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/9ubykGSscT8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>With the rail network finally working, Verville builds a large forestry industry in the mountain forest — tricky on steep slopes — next to an existing freight station, adds a mixed office, residential and commercial area with a small park, finds that a two-lane/one-lane asymmetric road instantly cures a stubborn jam, gets a library for a four-star polytechnic institute, and tries simple industrial zones with farming and wood specialisations plus warehouses. The city passes 300,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/9ubykGSscT8</video:player_loc>
      <video:duration>4069</video:duration>
      <video:publication_date>2021-04-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-19-moving-the-farm-keep-5-stars/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/YXFFyZyY7Qo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 19</video:title>
      <video:description>After fixing a badly built interchange, Springvalley moves its five-star farming industry out of downtown. I extend the industry area to the new site first so it keeps its level. Then a cargo train station, the main farm building, large fields, silos, barns, workers' barracks and warehouses go in before the old farm is deleted. A small farm-worker village with local produce shops follows, and the truck traffic around the silos becomes the worst I've ever had to manage. The city passes 50,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YXFFyZyY7Qo</video:player_loc>
      <video:duration>4298</video:duration>
      <video:publication_date>2023-06-07T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-19-remote-farming/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/aHzeYK3B6tA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Remote Farming - Part 1 - Cities Skylines 2 - Takaoka 19</video:title>
      <video:description>The production panel shows a grain and vegetable shortage, so Takaoka buys nine tiles of fertile land for a remote farming area with small farms, trees in the fields and a tiny rural village with basic services. Most farms stay empty — not enough uneducated workers live nearby — until low-rent housing and a bus line arrive, and the buses run at 95% capacity.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/aHzeYK3B6tA</video:player_loc>
      <video:duration>3838</video:duration>
      <video:publication_date>2025-03-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-19-tech-park-ore-mill-square/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/fd4bXdOunKw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Commercial and industrial demand return, so Westfield adds an ore grinding mill, an underground mine and the long-awaited glass manufacturing plant for the lemonade factory. A new district, Mill Square, gets an IT cluster tech park with pedestrian paths, an organic and local produce commercial zone follows, a School of Education joins the campus, and a jammed junction becomes a roundabout with a four-lane one-way and lane rules.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/fd4bXdOunKw</video:player_loc>
      <video:duration>3336</video:duration>
      <video:publication_date>2020-12-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-20-deathcare-trash-liberal-arts/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/1Cc3AqfGTgM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>A maintenance episode on the way to 32,000: dead citizens waiting for pickup lead to more deathcare buildings, a garbage spot behind a walkway gets a proper road so trucks can reach it, a new neighbourhood with eco shops and a hostel grows (once its forgotten water pipes are laid), trees soften noise, and the Lilac College of Liberal Arts reaches 'recognized'.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/1Cc3AqfGTgM</video:player_loc>
      <video:duration>2139</video:duration>
      <video:publication_date>2020-12-25T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/verville/ep-20-downtown-highway-emergency-shelters/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/9tt3QoUcJU8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines</video:title>
      <video:description>The last Verville episode is a big rebuild: the two unconnected highways get a cross connection running through downtown, sketched with regular roads, raised to stack over the old highway and squeezed past buildings like in Tokyo. Traffic improves, road maintenance and radio coverage are filled in, a scenic hillside district with hotels and Briarwood City Park opens, and emergency shelters across town bring citizens back — though they still need canned food, which means oil and plastics.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/9tt3QoUcJU8</video:player_loc>
      <video:duration>6351</video:duration>
      <video:publication_date>2021-10-10T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-20-fixing-farm-traffic/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/_Qi8i8iSZVM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 20</video:title>
      <video:description>The relocated farm in Springvalley produces truck after truck, and the jam reaches back into the city. This special episode is pure traffic repair: a second on and off ramp, a downgraded highway section with dedicated lanes, industrial roads, overpasses instead of level crossings, pedestrian bans and give-way signs at every junction, services moved inland and misplaced silos and pastures deleted. It gets better, not perfect, and the farm area turns out to be simply too big.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/_Qi8i8iSZVM</video:player_loc>
      <video:duration>2632</video:duration>
      <video:publication_date>2023-06-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-20-mixed-use-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/0aYlQvss2Sc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>New Mixed Use District - Cities Skylines 2 - Takaoka 20</video:title>
      <video:description>Takaoka places its new industrial signature buildings — a dairy house backed against a quay wall, an electronics factory and a chemical plant — dresses warehouse lots with textures and props, then builds a mixed-use riverside district with footpaths, a skate park, Chinese buildings and homes squeezed under a raised highway. At the end, dark-red air pollution over the beach sets up the big decision of the series.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/0aYlQvss2Sc</video:player_loc>
      <video:duration>4094</video:duration>
      <video:publication_date>2025-03-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-20-sunken-highway-makeover/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/divzpllbyro/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - City Makeover! Highways, Demolitions &amp; Crazy Accidents</video:title>
      <video:description>Sound walls can't be placed on bridges in Cities: Skylines II, so Fair Banks County sinks its elevated highway and rail line into a trench about 8 m deep. Before that, the farmland is reorganised into straighter North American plots with hickories and birches between fields. Avenues cross over the trench, ramps are rebuilt, traffic lights go — and a police car stops on the highway for an accident below while charging stations catch fire.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/divzpllbyro</video:player_loc>
      <video:duration>2262</video:duration>
      <video:publication_date>2024-02-10T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-21-amusement-park-education-gap/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/iEYR95sCJl8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>With little room left that doesn't touch the forest, Westfield pushes toward 32,000 by fixing what holds districts back: more rides for the amusement park, high schools and a police station for one strangely uneducated district, four-lane road upgrades, forgotten heating pipes, a broken bus line, Japanese gardens as pocket parks, and higher-density zoning.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/iEYR95sCJl8</video:player_loc>
      <video:duration>2880</video:duration>
      <video:publication_date>2020-12-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-21-bridge-highway-oil-makeover/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Z9YIXHodBWQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Bridge, Highway, &amp; Oil Industry Makeover: A City's Evolution!</video:title>
      <video:description>The highway ramps from the last episode looked like straight hills, so they're rebuilt with the slope terrain tool and room for sound barriers. A district with a heavy-traffic ban keeps trucks off one road and routes them into the industrial area; a forgotten forestry block turns out to be the blocker; and a new oil industry strip with its own cargo terminal goes in along the water.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Z9YIXHodBWQ</video:player_loc>
      <video:duration>1813</video:duration>
      <video:publication_date>2024-02-12T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-21-relocating-industries/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ZRP39jWQwiI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Relocating Industries on Takaoka Island - Cities Skylines 2 - Takaoka 21</video:title>
      <video:description>The governor decides: the industry goes. Takaoka buys 23 tiles in the east, where the wind carries pollution out to sea, builds two cargo ship terminals, a cargo train hub, an elevated passenger station for workers and freight tunnels through the hills — then demolishes the old industrial zone, keeping a few props as a memory of it.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ZRP39jWQwiI</video:player_loc>
      <video:duration>4057</video:duration>
      <video:publication_date>2025-04-01T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-21-rocks-ramps-elevated-roundabout/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/AM5kB__JCjY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 21</video:title>
      <video:description>Viewer comments point out two things I'd missed in Springvalley's farm district: rocks sitting in the middle of roads, and the whole area being one huge cul-de-sac. I clear the rocks with Move It and give the area a second exit with proper lane changes. A cargo train terminal replaces a useless rail warehouse, warehouse traffic is separated, and an elevated roundabout goes into the industrial area. Half-empty silos are deleted. The city passes 51,000, and a forestry district gets renamed after a viewer's suggestion.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/AM5kB__JCjY</video:player_loc>
      <video:duration>3387</video:duration>
      <video:publication_date>2023-06-09T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-22-32000-eco-water-treatment/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/JarTBhEo8DI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield finally reaches 32,000 citizens by rezoning downtown blocks to high-rise and demolishing small houses so they rebuild bigger. The milestone unlocks the eco water treatment plant: two of them replace the regular plant and pollution drops quickly. A new tile is bought, and a highway extension built with a parallel road tool starts a bypass around the busy centre.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/JarTBhEo8DI</video:player_loc>
      <video:duration>2081</video:duration>
      <video:publication_date>2020-12-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-22-infrastructure-revamp/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/WPnDsAkmrz4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Transforming Our Cityscape: Ultimate Infrastructure Revamp!</video:title>
      <video:description>The intersection of two highways and the railway was the ugliest spot in Fair Banks County, with an overpass 27 m above ground. The rail lines dive into tunnels below the waterline, the highway is rebuilt lower, a forgotten station forces a reroute, slip lanes and three- and four-lane sections ease the jams, and a trumpet-like junction replaces the old layout — the first real traffic crisis of the city, solved.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/WPnDsAkmrz4</video:player_loc>
      <video:duration>3287</video:duration>
      <video:publication_date>2024-02-14T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-22-replanning-farm-25-tiles/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/yHqvnOvIeIQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 22</video:title>
      <video:description>Springvalley's farm still jams, so I start over. First I add the 25 Tiles mod and buy every tile, because 81 tiles goes too far against the original game for me. Then the farm district is replanned around one idea: raw material production in one area, storage in another, processing in a third, plus transport. Storage gets its own highway ramp, a big ring road ties it together, dirt roads split the fields, processing gets its own district and the water network is rebuilt. The district is twice the size, and traffic is far better.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/yHqvnOvIeIQ</video:player_loc>
      <video:duration>3461</video:duration>
      <video:publication_date>2023-06-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-22-reusing-industrial-zone/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/b-8HXgdiGIs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Reutilizing former Industrial Zone - Cities Skylines 2 - Takaoka 22</video:title>
      <video:description>The finale of Takaoka: the land freed by moving the industry gets a new arterial connection via a large roundabout, low-density shops, northeastern row homes with roadside beach parking, a riverside grill, North American offices, a bigger Japanese police headquarters for a crime hotspot near the station — and the last forgotten factories removed.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/b-8HXgdiGIs</video:player_loc>
      <video:duration>3069</video:duration>
      <video:publication_date>2025-04-17T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-23-cargo-terminal-amusement-park-bridge/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/GPWgc7O5GwM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>A trial-and-error episode: Westfield adds a large warehouse with a second cargo train terminal so freight doesn't cross town, expands ore mining with a new grinding vessel while sparing the forest, roughs out and then smooths a highway interchange, lays out a mixed new district, and extends the amusement park over a road with a 12 m pedestrian bridge.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/GPWgc7O5GwM</video:player_loc>
      <video:duration>3225</video:duration>
      <video:publication_date>2020-12-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-23-highway-link-new-industry-areas/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/dRLLez5j6eM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 23</video:title>
      <video:description>A short episode. After a recap of the rebuilt farm, I remove the industry sitting on a collector road, take out the last traffic lights and swap water pumps for water towers. Then I build a new highway connection that opens up land for Ramasaki Industry (forestry) and a second future industry area. The district is moved and extended ready for the next episodes. Prop Anarchy didn't work with the latest game version, so the trees were deleted by hand.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/dRLLez5j6eM</video:player_loc>
      <video:duration>1074</video:duration>
      <video:publication_date>2023-06-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-23-highways-and-byways/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/jSvsSLsGL-8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Highways and Byways: Navigating the Latest Developments</video:title>
      <video:description>The industrial area needed a better highway link without destroying two secluded neighbourhoods. Fair Banks County tries an inner-city tunnel under the elementary school (the tunnel portals looked wrong), widens a road to four lanes with tight complex curves, moves the recycling centre, builds a small bridge and connects the highways — and the evening jam turns out to be just rush hour.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/jSvsSLsGL-8</video:player_loc>
      <video:duration>1613</video:duration>
      <video:publication_date>2024-02-16T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-24-car-manufacturing-plant/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/k3rDSmGd1Go/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Car Manufacturing Plant &amp; Industry Overhaul</video:title>
      <video:description>After an honest look at what Cities: Skylines II does well (roads, highways, custom roundabouts) and what disappointed me (water bugs, no Asian theme, oversized buildings), Fair Banks County overhauls its industry: the cargo train terminal is rebuilt on a plateau with a road tunnel, a chemical plant and new industrial zones go in, the rail yard gets connected, and the automotive factory signature building takes a slice of coastline.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/k3rDSmGd1Go</video:player_loc>
      <video:duration>3615</video:duration>
      <video:publication_date>2024-02-19T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-24-forestry-district-mountain-foothills/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/FlQV45b4_ZM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 24</video:title>
      <video:description>I recorded this episode twice, because the first attempt at Springvalley's forestry and oil districts looked bad. In the second attempt the oil industry is dropped for now and Ramasaki Industry, the forestry district, moves into the mountain foothills. The main building, barracks and sawmill are moved and the rest is rebuilt. Water towers, two inland water treatment plants, fire stations, a fire helicopter depot with watch towers, police and waste management follow, then pulp, pellet and engineered wood plants and a simple new highway ramp.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/FlQV45b4_ZM</video:player_loc>
      <video:duration>1681</video:duration>
      <video:publication_date>2023-06-14T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-24-hotels-sound-barriers-taxis/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/mkJPIiqJqMI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield gets proper hotels next to Beachwood Park by giving the area a district with the tourism specialisation and high-rise commercial zoning, plants tree lines with Prop Line Tool, turns a congested street into a one-way, upgrades the highway to three lanes with sound barriers that measurably cut noise, passes 40,000 citizens, adds campus buildings and squeezes in taxi stands.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/mkJPIiqJqMI</video:player_loc>
      <video:duration>2918</video:duration>
      <video:publication_date>2020-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-25-entertainment-district-tourists/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/lDrYBz_tzQs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Tourists are all over the place! entertainmentdistrict  4K - Episode 25</video:title>
      <video:description>Fair Banks County finally brings in tourists: internet towers for the industry first, then the tourism progression with an observation tower, water park and Ferris wheel on offer. An entertainment area grows by the Grand Hotel, a raised berm with lindens acts as a natural sound barrier, crowds of walking tourists justify the first bus line that really helps, and a second turn lane fixes the traffic.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/lDrYBz_tzQs</video:player_loc>
      <video:duration>2138</video:duration>
      <video:publication_date>2024-02-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-25-furniture-factory-barlow-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/JjD0_xvFjEI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 25</video:title>
      <video:description>Springvalley gets its first unique factory: a furniture factory in a small specialised industry district, supplied with locally stored paper and planted timber so nothing is shipped out first. Next to it, Barlow district grows as a low-density village with basic services, a high-rise ban and corner shops. Two bus lines connect the rural areas and parks, the education budget is trimmed, and trucks dropping goods at the farm stations lead to a new cargo station for the forestry district.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/JjD0_xvFjEI</video:player_loc>
      <video:duration>2744</video:duration>
      <video:publication_date>2023-06-15T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-25-realistic-population-mod/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/bIdXgEmlS6c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield's 40,000 citizens felt far too few for its high-rises, so this episode tries the Realistic Population Revisited mod mid-game. Colossal City arrives quickly, the space per residential unit is tuned, shops run short of workers, and the city gets a new park, four-lane upgrades and parking bans. It started as a test — 'episode 25.1' — but the mod stays.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/bIdXgEmlS6c</video:player_loc>
      <video:duration>2131</video:duration>
      <video:publication_date>2020-12-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-26-dense-to-loose-residential-transition/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/a7-p9lWFwNA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 26</video:title>
      <video:description>After the forestry cargo station took trucks off the farm roads, a viewer suggests making the forestry district look more natural, but the forest brush is placing giant trees after a game update. So I grow the small rural neighbourhood instead: smaller lots, a local produce shopping street with a footpath, and a new district that eases from dense blocks into looser housing around a small roundabout. It gets district policies, basic services and dog parks, plus a fix for a bus stop that blocked traffic.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/a7-p9lWFwNA</video:player_loc>
      <video:duration>2238</video:duration>
      <video:publication_date>2023-06-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-26-megalopolis-81-tiles-interchange/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/oy37n-3Z2hI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>With Realistic Population Revisited and Lifecycle Rebalance Revisited set up (households per building counted from floors and balconies), Westfield jumps from 58,000 to 80,000 and reaches Megalopolis. Understaffed shops sort themselves out, a whole block of new tiles is bought, and the flood of incoming traffic forces a rebuild of the old national-road junction into a highway interchange.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/oy37n-3Z2hI</video:player_loc>
      <video:duration>2170</video:duration>
      <video:publication_date>2020-12-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-26-season-finale/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/qa_fYRNLD3Y/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Season Finale: Transforming Challenges into Urban Triumphs</video:title>
      <video:description>The last Fair Banks County episode: a bus line calms the walking tourists, the city reaches Metropolis status, and a second highway connection from the industrial side of the island to the main highways takes load off the busy interchange, with new on- and off-ramps, S-curves and landscaping that keeps the ship lane clear. Then a prison, and a look back at the whole season.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/qa_fYRNLD3Y</video:player_loc>
      <video:duration>2332</video:duration>
      <video:publication_date>2024-02-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-27-bus-lanes-service-area-move/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/P4EkDmBX6qA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 27</video:title>
      <video:description>This is the third recording of this episode: I lost two sessions to missing sound. A road with a bus lane finally fixes a troublesome bus stop. The Moorpark-to-Barlow transition is filled in. On a viewer's suggestion, generic industry zoning with a forestry specialisation is mixed into Ramasaki Industry, more log yards spread the traffic, and a tree line shields the workers' barracks from the highway. The service area moves away from polluted soil, four water treatment plants become one eco-advanced plant, and a dirt road gives trucks a back route.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/P4EkDmBX6qA</video:player_loc>
      <video:duration>1583</video:duration>
      <video:publication_date>2023-06-26T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-27-highway-through-redwoods/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/P7z5n2sKXe8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>A short episode: after the Realistic Population jump, Westfield finishes its three-lane highway connection, threads a double-lane highway through the forest without losing many redwoods, builds a large intersection that lets traffic go in every direction, and adds fire stations along the new road. The incoming traffic jam is gone; public transport is next.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/P7z5n2sKXe8</video:player_loc>
      <video:duration>878</video:duration>
      <video:publication_date>2020-12-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-28-first-tram-lines/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/H-eXKhy0rNI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Public transport finally starts: Westfield never planned for trams, so tram tracks are laid into existing roads with as little rebuilding as possible — a circle line through the busiest areas, two depots, and a line out to the university and crematorium. Then the farms get new fields and workers' barracks, the forestry area expands into the woods without losing the big trees, and the city nears 100,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/H-eXKhy0rNI</video:player_loc>
      <video:duration>1853</video:duration>
      <video:publication_date>2020-12-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-28-nature-reserve-leisure-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/q6tbI5uhToM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 28</video:title>
      <video:description>Springvalley gets a new district along the river: collector roads and a big roundabout, low-rise housing on the shoreline in front of denser blocks, the Anchor Hill nature reserve, tourism and leisure specialisations with hotels and nightclubs, policies like high-tech housing and a heavy traffic ban, and river walls. The new attractions pull in so many visitors that the only access road jams, and lane arrows, priority signs, a pedestrian bridge and a parking lot attempt only partly help at 60,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/q6tbI5uhToM</video:player_loc>
      <video:duration>3200</video:duration>
      <video:publication_date>2023-06-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-29-collector-distributor-highway-rebuild/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/r5jlsnSl3jU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 29</video:title>
      <video:description>The new nature reserve, hotels and entertainment district in Springvalley pull so many visitors that cars queue along the highway. I tear down the whole connection, part of a junction and some homes, and build two parallel highway alignments: one through route and one serving the nearby exits. Extra on and off ramps, a road under the highway, careful lane counts, Node Controller for lane changes and give-way signs finally clear it. Hamilton Park gets its land back, a new power plant goes in, and my first toll booth turns out not to be worth it.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/r5jlsnSl3jU</video:player_loc>
      <video:duration>3017</video:duration>
      <video:publication_date>2023-06-29T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-29-office-district-100000-tours/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/oFkkcbBl3Ww/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>The high 'industrial' demand turned out to be office demand, so Westfield builds a large office district served by a new tram line. Unique buildings and monuments arrive (a mall that needs a big parking lot), along with more fire stations, a prison outside town, walking tours, a sightseeing bus depot and balloon tours. The city passes 100,000, though people now park everywhere and transit lines are crowded.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/oFkkcbBl3Ww</video:player_loc>
      <video:duration>3296</video:duration>
      <video:publication_date>2020-12-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-30-ghost-roads-pedestrian-overpasses/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/I4k2J9WfkA0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 30</video:title>
      <video:description>First, a glitch: invisible road pieces tearing craters through the terrain, which I hunt down and delete. Then the rebuilt highway gets tree lines as natural noise barriers, especially along the on-ramps, and pedestrians stop blocking the ramps thanks to an overpass and an underpass built with snapping turned off. Myrtle district fills in with high-rise and low-rise housing, offices, a college, a library and space kept free for a riverside park. In between: my hopes for parking, agents and realistic population in Cities: Skylines II at 65,000 citizens.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/I4k2J9WfkA0</video:player_loc>
      <video:duration>2918</video:duration>
      <video:publication_date>2023-06-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-30-highway-lane-management-passenger-trains/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Br01usONpi4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield finally does the highway lane management it had been skipping: lanes merge and exit only where they should, sound-barrier sections widen to three and four lanes, part of the highway is sunken with a 9 m overpass and new ramps, roadside parking near the busiest crossing goes, more offices fill the demand, a new tram line reaches the mall, and the first passenger trains serve the tourist area.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Br01usONpi4</video:player_loc>
      <video:duration>3292</video:duration>
      <video:publication_date>2020-12-31T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-31-elevated-highway-roundabout/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/5-M8tPgXyUI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 31</video:title>
      <video:description>A viewer was right: from above, the big interchange makes sense, but as a driver I'd go nuts. So everything after the main junction is rebuilt as a four-lane elevated highway between downtown and the nature reserve. It's simpler, it works better than expected, and it leaves room for a roundabout underneath. The ramps are hidden behind trees, a test roundabout replaces a busy artery junction, Node Controller adds lane-change room, and a grid is broken up with a new intersection and four-lane roads.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/5-M8tPgXyUI</video:player_loc>
      <video:duration>2082</video:duration>
      <video:publication_date>2023-07-01T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-31-metro-loop-baseball-stadium/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/NP1f3nISxf4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>As Westfield's districts merge, it keeps preserving the forest while adding warehouses, office zones, schools and libraries, two new tram circles and its first metro line on dual tracks. A 9 m overpass and new ramp fix a jammed crossing, a tree belt shields homes from the highway, and the career centre gets a baseball stadium with its own parking lot, moved trees and accessible spaces.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/NP1f3nISxf4</video:player_loc>
      <video:duration>3461</video:duration>
      <video:publication_date>2021-01-01T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-32-riverside-park-cargo-airport/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/IC7KPuPDy6w/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 32</video:title>
      <video:description>First a fix: the elevated highway had one slip lane too many, so it's rebuilt and the highway stays four lanes. Then Myrtle district gets its riverside park and Hamilton Park, a quiet neighbourhood park with elder care, child care, a café and gazebos, plus a Japanese garden. At almost 70,000 citizens, Springvalley gets its first airport: a cargo airport next to the highway, with a cargo rail spur and warehouses. I learn the hard way that I didn't need to pay for an airport area for cargo only.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/IC7KPuPDy6w</video:player_loc>
      <video:duration>2792</video:duration>
      <video:publication_date>2023-07-02T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-33-cargo-hub-hemlock-park-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/uZi5L45kq_U/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 33</video:title>
      <video:description>The bare-bones cargo airport becomes a proper hub. I add new local connections, fix a missing power link, warehouses set to balanced, an airport fence, smoother ramps, test slip lanes and big emergency services. Two bridges are levelled to match. Next to it, the new Hemlock Park district gets Springvalley's first generic polluting industry, with Industry 4.0 and print shops. The terrain around the airport is softened, a toll booth earning 72 a week is demolished, and parking is banned under the bridges.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/uZi5L45kq_U</video:player_loc>
      <video:duration>2306</video:duration>
      <video:publication_date>2023-07-04T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-33-crosswalks-ferries-last-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/szyatJyxe8s/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Following a viewer's tip to give pedestrians more options, Westfield tries Node Controller and Intersection Marking Tool for proper crosswalks, finds that crowds walk all the way to the mall, removes the last general industrial zone near homes, uses speed limits to steer drivers, adds a riverside parking lot, runs utilities under the river to a new office area, and opens its first ferry line.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/szyatJyxe8s</video:player_loc>
      <video:duration>3165</video:duration>
      <video:publication_date>2021-01-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-34-car-free-district-landmarks/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/00qgsDLlLCk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Across the river, Westfield builds a district with no road connection at all: people arrive by ferry, tram, bus and metro. It gets its own services, Hawthorne Hill and Island Hill parks, an incinerator and taxis, then the High Interest Tower, a courthouse and a central medical center. Ending free public transport turns out to be a big income boost.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/00qgsDLlLCk</video:player_loc>
      <video:duration>4187</video:duration>
      <video:publication_date>2021-01-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-34-pedestrian-underpasses-football-stadium/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/4A-1SYTOOmM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 34</video:title>
      <video:description>Thanks to a viewer's hint, Springvalley's pedestrian overpasses are replaced with underpasses dug to -9 m with the landscaping tool. They're hidden, more direct, and only work with vanilla paths. A rail link goes straight to the cargo airport, Madison Park gets a new quarter that steps down from small high-rises, and an American football stadium arrives with a tailgate parking lot, a park and a tourism district. The parking lot mod no longer works, but the first match ends in a win.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/4A-1SYTOOmM</video:player_loc>
      <video:duration>3868</video:duration>
      <video:publication_date>2023-07-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-35-airports-dlc-cargo-hub-parking-ai/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/jHuR1bQsz7E/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 35</video:title>
      <video:description>The stadium's empty parking lot had a simple cause: TM:PE's parking AI was switched off. With it on, cars park while the game runs. A viewer pointed out that my cargo airport was the small vanilla one, so on my fourth attempt I tear it down and build a custom cargo hub with the Airports DLC, with two on and off ramps, a rail link, fire and police. A second stadium starts a sports arena area, and public transport is clearly the next big job.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/jHuR1bQsz7E</video:player_loc>
      <video:duration>2026</video:duration>
      <video:publication_date>2023-07-09T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-35-westfield-university-football/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/LyElUVJApLM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>Westfield already had a trade school; now it gets a full university in the new car-free district: administration building, dorms, study hall, a football stadium with an eagle mascot, a parking lot with accessible and EV spaces, and a new tram line. University-style low- and high-rise housing, schools, a library and a botanical garden follow, and the city passes 131,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/LyElUVJApLM</video:player_loc>
      <video:duration>3376</video:duration>
      <video:publication_date>2021-01-05T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-36-central-train-station-bus-lines-monorail/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/CvPX3siSR9I/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 36</video:title>
      <video:description>Springvalley finally gets public transport. Services and homes make way for a multi-platform central train station, threaded into the existing city with six incoming tracks. A wrong elevation kept trains away at first, but then the passengers streamed out. New colour-coded bus lines, eleven in total, connect the station, parks and stadium. Taxi stands go at the station, stadium, parks and college, and a first monorail line squeezes through. Traffic at about 70,000 citizens flows smoothly.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/CvPX3siSR9I</video:player_loc>
      <video:duration>2652</video:duration>
      <video:publication_date>2023-07-12T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-36-future-proof-roads-ferry-line/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/7D6yoWeKo8w/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>A shorter episode: the car-free district's small roads are upgraded now rather than later, offices buffer homes from shops, the forestry area unlocks medium plantations and a large log yard (trees moved, not cut), the career centre gets another book club and IT club, and a new four-stop ferry line with a small parking area serves the riverfront. Westfield nears 135,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/7D6yoWeKo8w</video:player_loc>
      <video:duration>2101</video:duration>
      <video:publication_date>2021-01-05T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-37-new-district-two-star-university/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/U7wos0MCcec/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>With universal free education gone, Westfield's campuses earn attractiveness with buildings: a drama club, research funding, and later gym, cafeteria and statues as Westfield University reaches two stars. A new district gets the usual basics first (police, fire, doctors, parks), offices as noise buffers and tree belts, broken tram lines are repaired, Japanese gardens and saunas go in, and the city nears 150,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/U7wos0MCcec</video:player_loc>
      <video:duration>2727</video:duration>
      <video:publication_date>2021-01-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-37-station-offices-high-density-tower/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/uqCiP83OFE4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 37</video:title>
      <video:description>Springvalley's new central station gets what stations usually have around them: offices, placed in patches for variety. Trees shield homes from train noise, and curbside parking near the stadiums is banned so cars use the lot. The stadium stop turned out to be a sunken metro station, so it's replaced by a proper ground-level train station. The old blocks are rezoned for high-density residential and commercial, four-lane roads and moved bus stops fix a jam, and a tall monument with a view over both stadiums crowns the entertainment district.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/uqCiP83OFE4</video:player_loc>
      <video:duration>3546</video:duration>
      <video:publication_date>2023-07-16T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-38-monorail-loops-downtown-gridlock/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/f7Z-QwzvE_s/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 38</video:title>
      <video:description>A 2% tax rise lifts income, fans arrive in team colours on match day, and the monorail grows to three lines including a circle line. Then downtown jams so badly that the rest of the episode is traffic triage: lanes chosen too late, missing left turns, buses blocking two lanes, U-turners and curbside parking that slows everything down. I remove parking from almost every downtown road, extend the parking lots, trim bus vehicle counts and allow U-turns for the first time. Honestly, it's a confusing episode, and the city hovers between 70,000 and 75,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/f7Z-QwzvE_s</video:player_loc>
      <video:duration>3935</video:duration>
      <video:publication_date>2023-07-18T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-39-bridge-hadron-collider-200000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/WwEcCrkbzmY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>After adding schools, an aquarium, the Grand Library and the Colossal Order offices last time, Westfield gives up on its car-free district: a bridge across the river and a new highway connection bring instant traffic, so roads become four-lane tram avenues and a messy crossing is rebuilt. The Theatre of Wonders, a School of Medicine and School of Law follow, and placing the Hadron Collider makes buildings upgrade en masse — Westfield passes 200,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/WwEcCrkbzmY</video:player_loc>
      <video:duration>4132</video:duration>
      <video:publication_date>2021-01-08T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-39-subway-monorail-removed-road-upgrades/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/0lCeU77peN0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 39</video:title>
      <video:description>Downtown Springvalley is still gridlocked, so this episode tries everything. I build a subway circle line, swap articulated buses for standard ones, then remove the whole monorail network, which I'm convinced broke the traffic. I also try free public transport, delete my own turning-lane micromanagement, remove a dead-end road and upgrade key downtown streets to four and six lanes. Traffic flow climbs from 70% to about 83%. It's one of my weirdest episodes, but the outcome is not bad.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/0lCeU77peN0</video:player_loc>
      <video:duration>4022</video:duration>
      <video:publication_date>2023-07-24T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-40-bus-network-rebuild-offices-closer/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/XtDcJo8EgIg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 1 - Springvalley - Episode 40</video:title>
      <video:description>After two weird traffic episodes, I accept that Springvalley's junctions sit too close together and that commuters to the office districts are the real load. The intercity bus terminal gets the highway ramp it never had, four biofuel bus depots are spread around the city, and every bus line is deleted and redrawn around a zoning map. Offices are mixed into residential areas so people live closer to work. Key arterials become six lanes, and pedestrian links and an encourage-biking policy push traffic flow to 84%.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/XtDcJo8EgIg</video:player_loc>
      <video:duration>2930</video:duration>
      <video:publication_date>2023-07-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/westfield/ep-40-finale-over-educated-city/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/IxR7lx4Trn0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines</video:title>
      <video:description>The last Westfield episode: a second highway entrance into the high-rise downtown splits the incoming traffic, new office zones answer rising demand, the forestry area expands with a pellet plant and workers' barracks, a second tram depot and many lane rules clear the highway merges, the Japanese park reaches level 5 — and the universities empty because almost everyone in the city is already highly educated. After 40 episodes and 200,000 citizens, Westfield takes a break.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/IxR7lx4Trn0</video:player_loc>
      <video:duration>3626</video:duration>
      <video:publication_date>2021-01-09T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-41-rail-bypass-bike-lanes-five-star-parks/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/a31qofpssMo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>From Train Tracks to 5-Star Parks: Springvalley's Evolution | Cities: Skylines Gameplay Ep.41</video:title>
      <video:description>The new station area reminds me of Japanese cities, with a station at the centre and high-rises around it. But the tracks are spaghetti. I untangle them so freight trains can pass straight through instead of turning into the main station, and lower the line into a landscaped trench with tree barriers. A city train loop links three stations, and every arterial becomes a six-lane avenue with bike lanes. Two old roundabouts go, nearly every park reaches five stars, and the college gets room to grow. Traffic holds at 85%.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/a31qofpssMo</video:player_loc>
      <video:duration>2508</video:duration>
      <video:publication_date>2023-08-04T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-43-oil-district-foundations/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/vIHR_-F5wwQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Laying Foundations for a Thriving Oil District | Cities: Skylines Springvalley Ep. 43</video:title>
      <video:description>Springvalley gets its oil industry. I pick a small oil field near existing highway links and the cargo airport, away from homes. The rail exits from the cargo hub split into a line out of town and one to the other industries, a truck loop and an industrial road lead in, and wind turbines power it. Oil rigs, processing plants, workers' barracks, warehouses and fire, police and hospital cover follow, with gathering kept separate from processing. Trucks flood in, outgoing trains get stuck at the map border, and I forgot to switch on unlimited oil.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/vIHR_-F5wwQ</video:player_loc>
      <video:duration>2825</video:duration>
      <video:publication_date>2023-08-09T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-44-lakeside-tourist-district-bigger-cargo-airport/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/v_7VfwspgvE/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Bridging Districts and Facing Traffic Dilemmas: Springvalley's Urban Tales | Cities: Skylines Ep.44</video:title>
      <video:description>With the Florence oil field at five stars, I start a fresh area around a closed lake. It gets a road layout that follows the shoreline, a fixed diamond interchange with sound barriers, a solar plant instead of turbines on the shore, low-density homes, hotels and a commercial core with tourism policies. A second passenger train line and a small farm in Birch Sector follow. The cargo airport is enlarged with more stands and a second runway attempt, but planes still won't use the stands, and outgoing trains still pile up at the border.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/v_7VfwspgvE</video:player_loc>
      <video:duration>5086</video:duration>
      <video:publication_date>2023-08-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-45-fixing-train-jams-farm-pastures/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/4S_Dqo_dNn8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Springvalley's Juggle: Cargo Airports, Train Tracks &amp; Farming Bliss | Cities: Skylines Ep.45</video:title>
      <video:description>After the longest episode of the series, Springvalley's trains are stuck everywhere. The useless extra taxiway at the cargo airport goes. Then I find the real cause of the train jams: station tracks too short for a full train, and rail junctions packed too close together. Not the outside connection after all. Longer station tracks, more space between junctions, a few deleted stuck trains, a new rail link and train signs fix it. The new farm gets pastures, milk parlours and slaughterhouses, and a small village houses its workers on the way to 81,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/4S_Dqo_dNn8</video:player_loc>
      <video:duration>2641</video:duration>
      <video:publication_date>2023-08-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-46-cargo-airport-stands-bus-lines-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/oCYtg19KmJs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Springvalley's Cargo Revamp &amp; The Pursuit of Perfect Flow | Cities: Skylines Ep.46</video:title>
      <video:description>Planes are still queueing at the cargo airport, so on a viewer's hint I delete most of the stands and rearrange the taxiways for nearly twice as many. A three-lane road fixes warehouse U-turns, and a reduced layout works better. Neighbouring cities buy our raw materials. The steep bridge everyone disliked becomes a smoother slope with an underpass, and a water pollution source is spread out. Then I test whether bus lines to industrial districts help with workforce. Traffic improves 2 to 3%, and lines with zero passengers are deleted.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/oCYtg19KmJs</video:player_loc>
      <video:duration>3285</video:duration>
      <video:publication_date>2023-08-17T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-47-rural-hill-town-airport-site/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/BrSEPzHa3ZQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Springvalley's Rural Revival: From Applegate Homes to Sterling Skies | Cities: Skylines Ep.47</video:title>
      <video:description>With unlimited oil and ore switched on and resource paint cleaned up, I let the lakeside districts grow, including offices that keep commuters out of downtown. Then Springvalley gets a contrast: a small, deliberately unplanned-looking rural town in the hills. National roads keep buildings off the through route, wind turbines supply power, and a recycling centre sits outside town. It gets forestry-style industry and a farm by the entrance. Finally I level a large area and paint an airport zone for a future custom-built passenger airport.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/BrSEPzHa3ZQ</video:player_loc>
      <video:duration>3080</video:duration>
      <video:publication_date>2023-08-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-48-ore-industry-rail-junction-interchange/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/c9QNFsAsGpM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Fields, Ores, &amp; Infrastructure: Springvalley's Grand Designs | Cities: Skylines Ep.48</video:title>
      <video:description>Amity Estate, the second farming district, gets more fields and fertile land. Then Springvalley finally gets ore: Sunset Ore Products starts with a main building, workers' barracks, large and underground mines and warehouses. A new train junction lets trains reach the district's rail warehouse from any direction, a new highway connection and a rebuilt interchange get careful lane math, and a flour mill that was making people sick moves away. Grinding mills and glass plants follow, and the international airport has to wait.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/c9QNFsAsGpM</video:player_loc>
      <video:duration>2878</video:duration>
      <video:publication_date>2023-08-23T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-49-strawberry-city-airport-spaghetti-interchange/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/33p7HZf45f0/hqdefault.jpg</video:thumbnail_loc>
      <video:title>International City Airport - Springvalley takes flight | Cities: Skylines Episode 49</video:title>
      <video:description>Airport day. A viewer spotted a missing east-to-north highway connection, which was an easy fix. Then Springvalley gets Strawberry City Airport, my first passenger airport, with a terminal, runways, taxiways, budget hotels, fire and police. The vanilla diamond interchange gives way to the weirdest spaghetti interchange I've ever built, with four-lane sound-barrier roads in every direction. Arrivals outnumber departures, crime appears out of nowhere, and a bus line to the main station opens. Still, it reaches three stars.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/33p7HZf45f0</video:player_loc>
      <video:duration>3990</video:duration>
      <video:publication_date>2023-08-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-50-airport-district-subway-rebuild-100000/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/nrk5TlsWk3I/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Budget Woes &amp; Sky-High Hopes: Springvalley's Milestone Episode | Cities: Skylines Ep.50</video:title>
      <video:description>The milestone episode, almost two hours long. Strawberry City Airport gets trees, fences and a bus loop past its parking lot, plus parking bans so cars use it. The airport's built-in crime and garbage problems remain. Cedar District grows next to it with hotels, a science centre and an expo centre, and a new train station. With the city shrinking, Japanese gardens, libraries and the big Briar Rose Park with a baseball field go in. I delete the whole subway and rebuild it with a station in nearly every block, borrowing five million to do it. Springvalley finally reaches 100,000.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nrk5TlsWk3I</video:player_loc>
      <video:duration>7122</video:duration>
      <video:publication_date>2023-09-03T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-52-offshore-oil-loose-village-third-farm/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/US0RPDATC8c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Black Gold &amp; Golden Grains: Springvalley's Industrial Evolution | Episode 52</video:title>
      <video:description>With Cities: Skylines II approaching, I look for what Springvalley still lacks. A small underwater oil field gets drills, pyrolysis, refining and naphtha cracker plants, its own power and fire and police cover, plus my first petroleum refinery. Fire watchtowers go where coverage is missing. Sherry District and Orchard Square grow loosely, with patchy zoning and offices as noise buffers. Then a large new farming district with big crop fields is laid out by the river to bring in revenue. Fishing is still missing.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/US0RPDATC8c</video:player_loc>
      <video:duration>2556</video:duration>
      <video:publication_date>2023-09-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/springvalley/ep-53-farm-decoration-fishing-industry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/b7Epy2sG79Q/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Springvalley's Industrial Bloom: From Fields to Fisheries | Episode 53</video:title>
      <video:description>A decoration and fix-up episode. The new crop farm gets trees and a full patch of wheat fields, and new water towers fix a supply gap. Sherry District gets narrow alleys, a school, police, a post office and other services, and starts to look like a miniature downtown. A purely cargo train station with a long detour connects the industry, keeping junctions well apart. Then, after some terraforming, Springvalley gets a small fishing industry with three fish species, boat routes and a fish market, and a highway connection is rebuilt.</video:description>
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      <video:description>The fishing boat routes are stretched further out, an anchovy harbour is added and the docks are lowered with Move It. Then Springvalley gets Cozy Zoo in a big square, keeping the old forest inside, with a café, rest stops, souvenir shops and plenty of restrooms. A tourism district with hotels, a parking lot and a new bus line follows. An old industrial patch becomes warehouses and a local goods zone, and road and park maintenance get sorted. As an experiment, I build geothermal heating plants and pipes to see if they attract residents.</video:description>
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      <video:title>Urban Puzzles &amp; Solutions: Springvalley’s Latest Endeavors | Episode 55</video:title>
      <video:description>A short episode. Looking back over how Springvalley grew from its first interchange, I note that the city only uses buses and subways at almost 110,000 citizens, and that high-rises hold far too few people. I'll test Realistic Population before CS2 arrives. Sherry District is extended, and Springvalley gets its first mall with a big parking lot behind it, plus a mixed residential, commercial and office zone as a buffer. A water glitch is fixed. Disaster shelters and services prove very expensive, and the next plan is a huge forestry industry on new tiles.</video:description>
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      <video:description>Springvalley needs money, so on newly bought tiles I start a huge forestry industry for export. It gets a main building, barracks, its own power and water, many warehouses with direct highway access, sawmills and pellet plants, a fire helicopter depot and watchtowers, and later a rail link. The water glitch keeps abandoning homes until I find the cause. The heating network goes, the police budget is cut, and a new residential area with a big park and a small farm follows. A casino fire burns trees, and the city reaches nearly 120,000.</video:description>
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      <video:description>Two weeks before Cities: Skylines II, and after roughly 300 to 350 recorded hours, I'm still building Springvalley. A new highway interchange connects the forestry hub with the rest of the city and the cargo airport. Leftover power lines next to a street turn out to be why no warehouses could be placed. The warehouses are set to export unique factory products, and ramp lanes and node spacing are fixed. The residential area grows for workforce, the budget stabilises, and the new Maple City Park fills up quickly at 121,000 citizens.</video:description>
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      <video:description>81 Tiles is a Cities: Skylines 1 mod that unlocks the whole 9×9 map instead of the 25 tiles the base game allows. Subscribe on the Steam Workshop, enable it in Content Manager, then either unlock everything at once or keep buying tiles as your city grows. Back up your save first — big maps cost performance.</video:description>
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      <video:title>Cities: Skylines - Tutorial - How to create beautiful videos of your city</video:title>
      <video:description>Cinematic Camera Extended lets you set waypoints for the camera in Cities: Skylines, change the field of view at each point and play the path back as a smooth flight. Recapture a waypoint to fix it, add more for longer shots, and save the path so you can record it again. Record the playback with OBS or Streamlabs.</video:description>
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      <video:title>Unlock the Full Potential: Your Guide to Cities: Skylines Mods</video:title>
      <video:description>This is the complete mod stack behind the Springvalley series: 32 mods for terrain, roads, traffic, detailing, camera and mod management. The essentials are Harmony, Move It, TM:PE, Network Anarchy, Node Controller Renewal and Skyve; the rest depend on how you build. Each mod has a chapter in the video with a use case.</video:description>
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      <video:title>Cities: Skylines - Tutorial - How to set up commercial and office specialization</video:title>
      <video:description>Commercial and office specialisations in Cities: Skylines work through districts: paint a district over your zones, pick a specialisation in the district panel and let the buildings change over time. Commercial options include leisure and tourism; offices can become an IT cluster. Check land value, education and pollution to see what each district needs.</video:description>
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      <video:title>Elevated Roads in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Elevated roads in Cities: Skylines II change shape with height. Below 5 m the game raises the terrain into an embankment, from 5 m it builds quay (retaining) walls, and from 8.5 m it builds real bridges. Only at 8.5 m and above is there room for another road underneath — that's the number to remember.</video:description>
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      <video:title>Cities: Skylines - Tutorial - Faster Map Overlays - Use realistic Street Maps - JAPAN Series</video:title>
      <video:description>Faster map overlays skip the screenshot stitching. Style a Google map with Google Map Customizer, capture the whole area in one full-page screenshot, scale it to your terrain.party heightmap and export it as the overlay. A second map style with only the water gives you a perfect selection for flattening rivers and coastlines.</video:description>
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      <video:duration>1038</video:duration>
      <video:publication_date>2020-12-09T12:00:00+00:00</video:publication_date>
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      <video:description>Graphics settings decide whether Cities: Skylines II runs smoothly on a 4K monitor. The video goes through every option on a Core i9-9900KF with an RTX 4070 Ti and 64 GB RAM, explains why each one was changed, tests the result in a city and makes final adjustments in game. Start from a preset, then lower the most expensive effects first.</video:description>
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      <video:duration>700</video:duration>
      <video:publication_date>2023-10-25T12:00:00+00:00</video:publication_date>
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      <video:title>Cities Skylines 2 - BEGINNERS GUIDE - BEST GRAPHIC SETTINGS for 4K Gameplay - Updated Version</video:title>
      <video:description>After the first Cities: Skylines II patch the game ran much more smoothly in 4K, so volumetric fog and clouds could go back on. The updated settings: 4K full-screen windowed at 30 Hz, dynamic resolution scale quality on auto, SMAA on high, clouds and volumetrics on medium, fog enabled, motion blur off and almost everything else on high.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/9_0HFYJr4kY</video:player_loc>
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      <video:publication_date>2023-10-27T12:00:00+00:00</video:publication_date>
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      <video:title>Cities: Skylines - Tutorial - How to add custom text to Highway Signs (or similar)</video:title>
      <video:description>Custom highway signs in Cities: Skylines need three mods — Find It, Move It and Procedural Objects. Place a gantry over the road, add a Dynamic Message Sign, convert the sign into a Procedural Object and type your own text on it. Move It lines everything up; Procedural Objects handles the text.</video:description>
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      <video:title>Cities: Skylines - Tutorial - How to get hotels into your city in Cities Skylines</video:title>
      <video:description>Hotels grow in Cities: Skylines when you give a commercial district the tourism specialisation from the After Dark expansion. Pick a district that tourists reach easily, paint it, set the specialisation and make sure enough undereducated workers live nearby — hotels, souvenir shops and cafés follow. Without After Dark, commercial zones never turn into hotels.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/HrSHJURugPo</video:player_loc>
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      <video:publication_date>2020-12-24T12:00:00+00:00</video:publication_date>
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      <video:title>Cities: Skylines - Tutorial - How to bring hotels to your city</video:title>
      <video:description>A tourist district in Cities: Skylines takes five steps: prepare the roads, zone a new district, choose the tourist specialisation, add commercial zones inside it and let it grow. Place it where visitors arrive and want to stay, connect it to transport hubs and give it amenities nearby.</video:description>
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      <video:title>Cities: Skylines - Tutorial - How to Use the five possible industrial zones</video:title>
      <video:description>Cities: Skylines has five industrial zone types: generic industry plus four specialisations — farming, forestry, oil and ore. Paint a district over industrial zones on the matching natural resource, set the specialisation and run the game. Farming and forestry are the gentler options; oil and ore earn more but pollute heavily.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/CTYeGql7yZk</video:player_loc>
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      <video:title>Cities: Skylines - Tutorial - (Google) Map Overlays - Use realistic Street Maps - JAPAN Series</video:title>
      <video:description>Map overlays put a real street map on top of your terrain so you can trace the roads exactly. Take screenshots from any map service at one zoom level, note the scaling factor, stitch them into one image that covers exactly your heightmap's area, export it and load it in the Map Editor with the Overlayer 2 mod.</video:description>
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      <video:duration>708</video:duration>
      <video:publication_date>2020-11-22T12:00:00+00:00</video:publication_date>
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      <video:title>Master Parallel Roads in Cities: Skylines with the Network Multitool</video:title>
      <video:description>Parallel roads in Cities: Skylines are quick with the Network Multitool: open it from UnifiedUI, choose the create parallel road function, select the first node of an existing road, set the distance and confirm with Enter. If the distance keys do nothing, reconfigure the key binding. Any road type can be the parallel road.</video:description>
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      <video:publication_date>2023-06-22T12:00:00+00:00</video:publication_date>
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      <video:title>Cities: Skylines - Tutorial - Parking Lot Mod for better parking spaces in Cities Skylines</video:title>
      <video:description>Parking lots in Cities: Skylines need the Parking Lot mod, which adds parking roads and spaces that cims actually use. Lay out service roads first (Anarchy helps), add parking spaces in the size that fits, fix stray markers with Move It and ban roadside parking nearby with TM:PE so cars fill the lot.</video:description>
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      <video:publication_date>2020-12-21T12:00:00+00:00</video:publication_date>
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      <video:title>Cities: Skylines - Tutorial - Aligning Trees and other Props nicely alongside lines, curves, circles</video:title>
      <video:description>The Prop Line Tool (PLT) places trees and props in straight lines, curves and circles instead of one by one. Enable the mod, pick a tree, switch the drawing mode and set the spacing — then draw tree-lined avenues, curved alleys or a ring around a roundabout in seconds. Prop &amp; Tree Anarchy helps when the game blocks placement.</video:description>
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      <video:publication_date>2020-12-25T12:00:00+00:00</video:publication_date>
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      <video:title>Key walls /Fill roads in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Quay walls in Cities: Skylines II come from roads, not from terraforming. Draw a road along the water, apply the quay or retaining wall upgrade on the side facing the water, and the game builds a straight embankment with fill behind it. It's the fastest way to clean harbours, canals and river promenades.</video:description>
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      <video:title>Cities: Skylines - Tutorial - Realistic Heightmaps and How to improve these - JAPAN Series</video:title>
      <video:description>Realistic heightmaps for Cities: Skylines come from free elevation data. Download the area from terrain.party, load the different height files into one image-editor file, keep the data set with the most detail, then export a 1081 × 1081, 16-bit greyscale PNG. Test it in the Map Editor and smooth rough terrain before you build.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nugpVoHzndg</video:player_loc>
      <video:duration>1129</video:duration>
      <video:publication_date>2020-11-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
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    </video:video>
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    <loc>https://citybuilderben.com/engineering/realistic-maps-street-overlays/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ZGzYnXriXdA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines - Tutorial - Realistic Maps and Street Map Overlays</video:title>
      <video:description>Realistic maps in Cities: Skylines start with real terrain: download heightmap data for a location, clean it up in an image editor, paint the water areas, export it as the heightmap and load it in the Map Editor. A street map of the same area at the same scale becomes an overlay (Overlayer 2 mod), so you can trace the real road layout in-game.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ZGzYnXriXdA</video:player_loc>
      <video:duration>2422</video:duration>
      <video:publication_date>2020-10-30T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
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    </video:video>
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  <url>
    <loc>https://citybuilderben.com/engineering/realistic-population-revisited/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ApMkFmO9DJA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines - Tutorial - Realistic Population Revisited Mod</video:title>
      <video:description>Vanilla Cities: Skylines gives a building its households and jobs by zone and level, not by size — so a tower holds barely more people than a small block. Realistic Population Revisited calculates them from the building's floor area instead. Pair it with Lifecycle Rebalance Revisited, expect much higher demand for services and transit, and test it on a copy of your save first.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ApMkFmO9DJA</video:player_loc>
      <video:duration>951</video:duration>
      <video:publication_date>2020-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
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    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/engineering/roundabouts-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/QXNpCfoxv-c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>THE Perfect Roundabouts in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>The perfect roundabout in Cities: Skylines II is built from a one-way road with the continuous road tool: pick a start point, set the next point at exactly 90 degrees, and repeat until the circle closes. It works at any size, on sunken, elevated and tunnel roads, and even for several roundabouts in a row.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/QXNpCfoxv-c</video:player_loc>
      <video:duration>118</video:duration>
      <video:publication_date>2023-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/engineering/stacked-roads-highways-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/6QEtAtJ5580/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Stacked Roads and Highways in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Stacking roads in vanilla Cities: Skylines II follows a few rules: the upper road needs at least 8.5 m of elevation (I use 10 m), it can't be wider than the road below, and nothing can be stacked on top of a ground-level highway. The other way round works: an elevated highway — even a four-lane one — can run above a wide road.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/6QEtAtJ5580</video:player_loc>
      <video:duration>163</video:duration>
      <video:publication_date>2023-12-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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  </url>
  <url>
    <loc>https://citybuilderben.com/engineering/sunken-roads-highways-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/-D-j9p-AHYk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Sunken Roads and Highways in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Sunken roads in Cities: Skylines II change with depth: down to −3.75 m the game only lowers the terrain, from −5 m it builds a real underpass cutting with walls, and from −12.5 m it becomes a tunnel. A road crossing above gets a bridge automatically — and for a straight, flat bridge the cutting must be at least 7.5 m deep.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/-D-j9p-AHYk</video:player_loc>
      <video:duration>397</video:duration>
      <video:publication_date>2023-12-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/cities-skylines-2-achievements-leak-2023/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/LGcnOw5J4Uw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Gameplay Achievements - June 2023</video:title>
      <video:description>In June 2023 an Xbox store page accidentally showed the Cities: Skylines II achievement list. I went through it one by one. The big hints: an achievement for unlocking 150 map tiles in one city, a fourth zone type alongside residential, commercial and industrial, seasons, a 'six figures' population goal that looked low, and an achievement for following one citizen from childhood to old age. Some made me excited, a few made me nervous.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/LGcnOw5J4Uw</video:player_loc>
      <video:duration>789</video:duration>
      <video:publication_date>2023-06-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/cities-skylines-2-gameplay-trailer-review-2023/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/q9VApEZX2tA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - In-Game/Gameplay Trailer Preview and Review- June 2023</video:title>
      <video:description>The official Cities: Skylines II gameplay trailer, all in-game footage, confirmed the 24 October 2023 launch. I went through it frame by frame: polished multi-level interchanges, a road tool showing angles, slopes and lengths, parallel roads, six residential densities with European and American styles, pink office zones, building upgrades, households per building, air pollution with wind direction, seasons and a huge playable area. My first worry stayed the same: will population numbers be realistic?</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/q9VApEZX2tA</video:player_loc>
      <video:duration>2306</video:duration>
      <video:publication_date>2023-06-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/cities-skylines-2-leaked-screenshots-2023/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/5TzLF9H1-mA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - InGame Gameplay Screenshots - June 2023</video:title>
      <video:description>The Xbox store briefly showed in-game Cities: Skylines II screenshots in June 2023. The graphics look far less cartoony, but I cared more about the numbers: how many households a building holds, a new pink zone colour, a reduced UI with age statistics, junctions on three levels with clean lane markings, small roundabouts, seasons with temperature, and a counter that might mean 173 tiles.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/5TzLF9H1-mA</video:player_loc>
      <video:duration>1140</video:duration>
      <video:publication_date>2023-06-06T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/cities-skylines-2-top-10-features-2023/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/8Vz9V8NQ28Q/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Top 10 Game-Changing Features in Cities: Skylines 2!</video:title>
      <video:description>Two months before Cities: Skylines II launched, these were my ten favourite features: road tools that used to need mods (with one worry about the grid tool), easier ramps and deleting, more zoning options, expandable service buildings, a traffic AI that reroutes around accidents and has rush hours, internet coverage, power and water laid automatically under roads, power lines with limited capacity, a much bigger buildable area, and free-form industry area edges that make farms look real.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/8Vz9V8NQ28Q</video:player_loc>
      <video:duration>421</video:duration>
      <video:publication_date>2023-09-12T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/japanese-road-systems-cs2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/xu89yYS4lBo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Why Japanese Roads Fix Traffic in Cities: Skylines 2 (Road Builder Guide &amp; Urban Planning)</video:title>
      <video:description>Japanese road systems in Cities Skylines 2 differ from the default Western roads in two ways: there is no roadside parking, and everything is narrower. Japan has little flat land for a lot of people, so roads are built as small as possible, and to own a car you need a home with a parking space of a set size — so cars park on private or paid lots, not at the kerb. With the Road Builder mod you remove the parking lanes, narrow the sidewalks, keep car lanes at the 3 m minimum and, for one-way highways in left-hand traffic, keep a 2 m shoulder on the left and cut the right one to 1 m. Without cars stopping at the kerb, traffic flows much more cleanly.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/xu89yYS4lBo</video:player_loc>
      <video:duration>984</video:duration>
      <video:publication_date>2026-10-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
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