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      <video:title>Cedarpoint County - EP 1 - Downtown - Building One Tile at a Time - Cities Skylines 2</video:title>
      <video:description>The first One Tile at a Time episode: the map's highway is replaced by a custom boulevard, the tile is filled with a hand-placed downtown that mixes towers with low-rise blocks, parking goes in before decoration, and Sully's textures, dirt and road markings make it look lived in. About five hours of building, cut to 27 minutes.</video:description>
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      <video:title>Horizon Springs - EP 1 - Starting with a small rural town built - Cities Skylines 2</video:title>
      <video:description>The Board of Decision Makers hands over 33.5 million and one task: a profitable first settlement. The episode builds a highway link, a small historic town centre with North American historic buildings, gravel roads to a farm and a cemetery, an industrial strip by the river and a fenced trailer park — then tests the traffic.</video:description>
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      <video:title>Cities Skylines 2 - How to Start a New City in Cities Skylines 2</video:title>
      <video:description>Fair Banks County starts on the vanilla Barrier Island map after a water bug flooded my previous city: a small 6×6 grid that keeps lots small against high rent, imported power at first, a crematorium as the first development point, milestones up to Tiny Town, a historic island for the first settlers, first bus lines and district policies — and a failed wind turbine in low wind.</video:description>
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      <video:title>Starting a New City on an Island in Cities Skylines 2 - Takaoka 1</video:title>
      <video:description>The start of Takaoka, the channel's most-watched episode: the Samui map moved to Japanese latitudes, left-hand traffic and no unlimited money under Economy 2.0, a careful read of resources, wind and contour lines, a Japanese-style grid of 112/224 m blocks split by alleys, industry downwind — and an island city that turns a profit by Large Village.</video:description>
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    <loc>https://citybuilderben.com/masterplans/pine-grove-county/ep-01-mountain-town-trailer-park-farms/</loc>
    <video:video>
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      <video:title>Watch me Start a County from Scratch in Cities Skylines 2 - Pine Grove County - EP 1</video:title>
      <video:description>Instead of a big city, Pine Grove starts as a tiny mountain town next to the highway: a one-stop station, small industry kept away from the homes, a deliberately rough trailer park, decoration with surfaces and trees, and a grain and vegetable farm down a winding country road.</video:description>
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      <video:title>Cities Skylines 2 - Starting a New City - Shiroku - E01</video:title>
      <video:description>The first episode on my own map, inspired by Japan's west coast: a wind turbine for power, narrow two-lane roads hugging the railway, waterfront homes with beach paths, the first mods after modding support arrived — and a classic beginner mistake, a sewage outlet upstream of the water pump, which poisoned the drinking water.</video:description>
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      <video:publication_date>2024-04-21T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-02-expanding-first-city/</loc>
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      <video:title>Cities Skylines 2 - Expanding Your First City</video:title>
      <video:description>Fair Banks County crosses the coast and edges into profit: pre-planned roads, lots of low-density housing, a gentle hill with hickories and oaks to break up the flat map, speed bumps and roadside trees (which also remove street parking) against noise, the first parking area, advanced pollution management for industry and Milestone 6, Boomtown.</video:description>
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      <video:publication_date>2023-11-15T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-02-farming-city-services/</loc>
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      <video:title>Farming Industry and City Services in Cities Skylines 2 - Takaoka 2</video:title>
      <video:description>Takaoka's second episode keeps the island profitable while the basics go in: wind turbines upgraded with batteries plus solar panels, a Japanese water purification plant on a quay, chicken and crop farms in the hills, police, clinics and a recycling centre, two roundabouts that clear a jammed junction, custom industrial parking and evenly built row houses using 'zebra' zoning.</video:description>
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      <video:publication_date>2025-01-11T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-02-ore-mining-heavy-rail/</loc>
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      <video:title>Horizon Springs - EP 2 - The Industrial Expansion: Ore Mining &amp; Heavy Rail - Cities Skylines 2</video:title>
      <video:description>Tile 2 goes to industry: an ore mine north of Cedar Junction with landscaped terraces and rough textures, separated highway ramps for truck traffic, ore storage and manufacturing, a pass-through cargo rail station, hand-built parking lots, and a small row-home district for the workers.</video:description>
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      <video:publication_date>2026-01-17T12:00:00+00:00</video:publication_date>
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      <video:title>Cities Skylines 2 - Developing a Seaside Town - Shiroku - E02</video:title>
      <video:description>Episode 2 turns Shiroku into a small seaside town: a crematorium instead of a huge cemetery, fire and police stations squeezed in with the footpath trick, level crossings like in rural Japan, a landscaped beach painted with sand textures, a beach-house community on a one-way road — and the Grand Village milestone.</video:description>
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      <video:publication_date>2024-04-23T12:00:00+00:00</video:publication_date>
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      <video:title>Cedarpoint County - EP 2 - REALISTIC Train Station Hub - One Tile at a Time - Cities Skylines 2</video:title>
      <video:description>Tile 2 builds a central train station the Japanese way — with the offices, shops, hotels and high-rises clustered around it — plus a six-lane city entrance, a tunnel and new bridge for the third rail line, high-rise homes on a plateau, a deliberately shabby commercial block and gravel textures along the tracks.</video:description>
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      <video:publication_date>2025-11-18T12:00:00+00:00</video:publication_date>
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      <video:title>Farming Industry and City Services in Cities Skylines 2 - Takaoka 3</video:title>
      <video:description>With funds running low, Takaoka grows carefully: the first Japanese houses and shops placed with Find It, a bus depot and three bus lines kept off the big roads, tree-lined arterials without street parking, lower residential taxes, a post office with mailboxes, a high school and a second elementary school — towards 10,000 residents and Busy Town.</video:description>
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      <video:publication_date>2025-01-15T12:00:00+00:00</video:publication_date>
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      <video:title>Cities Skylines 2 - First Train Station and medium density buildings - Shiroku - E03</video:title>
      <video:description>Trains arrive in Shiroku: development points go into rail, highways and services, a provisional rail yard goes on a newly bought tile, and the main line is lowered with the slope tool so the station can sit right in the town centre, the Japanese way. Three crashes and a reload with missing mods later, two trains run and the town reaches level 5.</video:description>
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      <video:duration>3806</video:duration>
      <video:publication_date>2024-04-26T12:00:00+00:00</video:publication_date>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/xUYKaOg3DNQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 3 - NO MORE GRIDS! Building Authentic Rural Regions &amp; Farms - Cities Skylines 2</video:title>
      <video:description>Tile 3 becomes a farming valley without square grids: gravel roads that follow the terrain, farms only where the land allows, irrigation ponds with natural edges, trees and tracks inside the fields, a small hillside neighbourhood with hand-made gardens and a recreational lake with two islands.</video:description>
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      <video:duration>3150</video:duration>
      <video:publication_date>2026-01-21T12:00:00+00:00</video:publication_date>
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      <video:title>Cedarpoint County - EP 3 - Building a REALISTIC Port &amp; Industry Hub - Cities Skylines 2</video:title>
      <video:description>Tile 3 puts the heavy stuff where the wind already blows: a cargo harbour from the Bridges &amp; Ports update, an industrial district right behind it, a separate truck entrance and as many ramps as the space allows, harbour-only fire and police stations, and detailing with concrete, dirt patches, tyre marks and cones — about seven hours of work.</video:description>
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      <video:duration>2666</video:duration>
      <video:publication_date>2025-11-22T12:00:00+00:00</video:publication_date>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/VW9fol7s9v8/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Fair Banks County Rises: New Quays &amp; Expanding Roads</video:title>
      <video:description>Episode 3 is about making Fair Banks County look less flat: quay walls along the residential waterfront, landscaping around a new industrial area, a cargo train terminal and rail yard tucked into the terrain, a passenger line that winds with the land, development points into highways, trains and parks, a university between Daffodil and Green Street — and Busy Town.</video:description>
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      <video:duration>2900</video:duration>
      <video:publication_date>2023-11-17T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-04-beach-decoration-farms/</loc>
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      <video:title>Cities Skylines 2 - Beach Decoration and first farms - Shiroku - E04</video:title>
      <video:description>A viewer suggested more for the beach, so Shiroku's shore gets a small parking lot, a sandy footpath, picnic tables, campground benches, palm trees and vending machines. Away from town, a geothermal power plant starts exporting electricity, and two large chicken farms with a temporary workers' settlement help the budget — up to Boomtown, milestone 6.</video:description>
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      <video:duration>3381</video:duration>
      <video:publication_date>2024-04-28T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-04-beachfront-geothermal/</loc>
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      <video:title>Cities Skylines 2 - Fair Banks County - New beach front and Geothermal power plant</video:title>
      <video:description>Fair Banks County prepares a straight shoreline for a future cargo harbour, builds a gated hillside community (with homes under a bridge, which CS2 finally allows), spreads mailboxes and internet coverage, adds a water treatment plant against old sewage, lays out a beachfront strip with a parking lot and cottages, opens the first passenger line, and replaces 143,000 a month in power imports with a geothermal plant — reaching Big Town.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Uycj4xQVJgU</video:player_loc>
      <video:duration>3551</video:duration>
      <video:publication_date>2023-11-27T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-04-fishing-harbour-campground-motel/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/ceaRbrUGaDA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 4 - Fishing Industry, Camp Ground &amp; Small Beach Hotel - Cities Skylines 2</video:title>
      <video:description>Tile 4 brings the town to the coast: a fishing harbour with deep-sea and shallow-water fishing areas, terraced residential blocks, a middle and a secondary school, a small office cluster, a beach parking lot with food stalls, a roadside motel and a hand-decorated campground — about 200 new residents in total.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ceaRbrUGaDA</video:player_loc>
      <video:duration>3070</video:duration>
      <video:publication_date>2026-01-30T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-04-railroad-central-station/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/3yj_Sk2Ejmo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Railroad, Central Station and Industrial Train Hub in Cities Skylines 2 - Takaoka 4</video:title>
      <video:description>Takaoka gets rail: a fully upgraded rail yard and a cargo train terminal next to the highway for the growing industry, an elevated commuter station from Paradox Mods with paved platform access, tracks kept above road level — and a slope mistake at 11.4% that had to be undone — plus Milestone 8 and a reserved plot for the central station.</video:description>
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      <video:duration>3364</video:duration>
      <video:publication_date>2025-01-19T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-04-railway-depot-bike-lanes/</loc>
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      <video:title>Cedarpoint County - EP 4 - How to Build a REALISTIC Railway Depot - Cities Skylines 2</video:title>
      <video:description>After the bikes patch, the downtown boulevards grow from four to six lanes with separate bike lanes, plus street bike racks and bike garages. Tile 4 then extends the port, adds a separate industrial entrance, a highway interchange and the rail yard the city was missing — detailed with layered gravel textures and dirt on the shiny depot roof.</video:description>
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      <video:publication_date>2025-11-27T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-05-farms-breaking-even/</loc>
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      <video:title>Cities Skylines 2 - Agriculture, Expading my first town, breaking even - Shiroku - E05</video:title>
      <video:description>The small town edges towards breaking even: two grain and two vegetable farms, a post office with mailboxes across town, lower residential taxes and water fees, sound barriers along the highway, a Shiroku district with policies, a seaside signature apartment building and a cliffside park — up to Busy Town, milestone 7.</video:description>
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      <video:duration>2569</video:duration>
      <video:publication_date>2024-05-04T12:00:00+00:00</video:publication_date>
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  </url>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-05-passenger-rail-beaches/</loc>
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      <video:description>The rail yard access from episode 4 is rebuilt without its tunnel-like bridges, a second highway connection finally takes traffic off the only entrance, junctions lose their traffic lights, the first residential high-rises appear, the wind turbines run out — and the first passenger train stops at the new central station.</video:description>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/20sQ7B4MlqQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 5 - Urban Expansion and Passenger Train Connection - Cities Skylines 2</video:title>
      <video:description>Tile 5 turns the rural town urban: passenger trains bypass the industrial rail hub through a cutting instead of a tunnel, a small station becomes the centre of a modern mid-rise district, row homes and family houses fill the space between two highways, and forest industry and farmland round off the tile.</video:description>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-05-university-campus-beach/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/axaQRS8Bcx4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 5 - How to Build a REALISTIC University Campus &amp; Beach - Cities Skylines 2</video:title>
      <video:description>Viewers voted for a college district, so tile 5 gets two universities — the compact Japanese one and the Netherlands university with all upgrades — plus lots of parking, student and staff housing, beachfront shops, a decorative harbour, a park with an outdoor gym, a hand-built construction site and a beach with wet and dry sand. About 8.5 hours, mostly decoration.</video:description>
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      <video:duration>3449</video:duration>
      <video:publication_date>2025-12-09T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-06-education-system/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/qpPKSJJkH80/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Education System in Cities Skylines 2 - Takaoka 6</video:title>
      <video:description>With 27,000 residents and schools far behind demand, Takaoka gets an education overhaul: urban and community elementary schools squeezed into blocks with Move It, the small high school replaced by a modern one with 1,600 seats, a college, a modern university on a hill with its own parking and bus stop, a Japanese welfare office — and the realisation that money has stopped being the challenge.</video:description>
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      <video:duration>3422</video:duration>
      <video:publication_date>2025-01-25T12:00:00+00:00</video:publication_date>
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      <video:title>Cities Skylines 2 - Foundations of a Big City - Shiroku - E06</video:title>
      <video:description>The seaside town gets its finishing touches — a river fixed with a water tool, roadside trees to stop street parking, boulders, a terrain berm between homes and new industry, forest industry — and then the real project begins: 16 new tiles, a grid for a future downtown and a highway interchange rebuilt several times until it works.</video:description>
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      <video:duration>5103</video:duration>
      <video:publication_date>2024-05-07T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-06-high-density-industrial-makeover/</loc>
    <video:video>
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      <video:title>Cities Skylines 2 - Fair Banks Rises: High-Density Living and Industrial Makeover</video:title>
      <video:description>The landfill is simply bulldozed and replaced by a recycling centre, paths fix awkward zoning, then a whole area is rebuilt after checking natural resources: the rail yard moves, residential zones give way to farms, oil fields and forestry, a second cargo terminal goes in, power exports cover the bills — and the first high-density towers rise downtown.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/VTQkN_JgmQM</video:player_loc>
      <video:duration>3851</video:duration>
      <video:publication_date>2023-12-03T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-06-midtown-beach-waterfront/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ECYY_XdaLX4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 6 - Central Mid-Town Beach and Waterfront Real Estates - Cities Skylines 2</video:title>
      <video:description>Tile 6 builds a beach right below the central station: the old rail bridge and tunnel are rebuilt, two raised roundabouts link downtown to the new waterfront, tunnel portals are hidden under concrete slabs, waterfront estates and beachfront shops line the sand, and the beach is painted in the right order — dry golden sand, medium wet, dark wet at the waterline.</video:description>
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      <video:duration>2772</video:duration>
      <video:publication_date>2025-12-16T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/horizon-springs/ep-06-riverside-downtown-elevated-highway/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/pyaqltzEWKs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Horizon Springs - EP 6 - Riverside Downtown with Japanese Style Elevated Highway - Cities Skylines 2</video:title>
      <video:description>The first real downtown in Horizon Springs: an eight-lane arterial that dives under the rural highway like Yonge Street in Toronto, high-rises with varied heights, roadside greenery to stop street parking, and a Japanese-style elevated highway with tight on- and off-ramps and small shops tucked underneath — the way they sit under the tracks between Tokyo and Shimbashi.</video:description>
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      <video:duration>3617</video:duration>
      <video:publication_date>2026-04-08T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-07-industrial-harbor-part-1/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/-0YcC5FNjzI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Industrial Harbor - Part 1 - Cities Skylines 2 - Takaoka 7</video:title>
      <video:description>After a game update that shifted demographics, Takaoka gives industry more room: factories placed by hand under bridges and rail lines, a geothermal power plant by the highway that makes the wind turbines redundant, a landscaped hillside for the industrial harbour, a water pollution scare, a rebuilt tunnel, and district policies that keep heavy trucks out of town.</video:description>
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      <video:duration>2303</video:duration>
      <video:publication_date>2025-01-28T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-07-restructuring-downtown/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/bJtLmpJ9kAQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Restructuring Downtown and new Arterial Roads</video:title>
      <video:description>Downtown Fair Banks was too planned and its roads too small. Episode 7 unlocks large roads and the city hall, rebuilds blocks for bigger buildings, widens two-lane roads to four lanes with small roundabouts, adds underground parking that fills instantly (fees up to 20), reworks the end of the highway, and pushes high-density housing towards the ocean.</video:description>
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      <video:duration>3706</video:duration>
      <video:publication_date>2023-12-26T12:00:00+00:00</video:publication_date>
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    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-07-shopping-mall-district/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/nOEWjddd8uI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 7 - MASSIVE Shopping Mall District with Residential Zones - Cities Skylines 2</video:title>
      <video:description>Two tiles at once for a North American mall district: one-way entries and exits, big parking fields, a conference centre with hotels, two custom residential blocks with a tunnel through the middle, the county's first subway line, a dedicated bus lane that ended the foot-traffic jam, a school with its gym and a hand-built public pool. 12.5–13 hours of building in 1 h 45 min.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/nOEWjddd8uI</video:player_loc>
      <video:duration>6573</video:duration>
      <video:publication_date>2025-12-27T12:00:00+00:00</video:publication_date>
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    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-08-cargo-harbor-infrastructure/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/r71UwrieiMM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Cargo Harbor and Essential Infrastructure</video:title>
      <video:description>An update recalculates experience and unlocks Milestone 9 (high-density business). Fair Banks redoes its rail line, finally places the cargo harbour on the land prepared earlier, builds a rural-feeling low-density neighbourhood beside a new highway, adds bus lines, upgraded internet towers and a big station parking lot, and reaches Small City with high-density offices — while old wastewater still lingers on the shore.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/r71UwrieiMM</video:player_loc>
      <video:duration>3188</video:duration>
      <video:publication_date>2023-12-27T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/shiroku/ep-08-growing-downtown/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/zJNBBhf5imA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Growing the Downtown District - E08 - Quick Built</video:title>
      <video:description>The new city grows around its rebuilt inner-city interchange: medium-density housing because low-density isn't planned yet, a first sports field, a commercial signature building, waterfront houses for variety, Milestone 8 with high-density housing — and a busy city entrance fixed by turning it into a two-lane road without crossings.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/zJNBBhf5imA</video:player_loc>
      <video:duration>2160</video:duration>
      <video:publication_date>2024-05-15T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/cedarpoint-county/ep-08-industrial-geothermal/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/qxEMzRrjYrU/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cedarpoint County - EP 8 - Industrial Expansion including Geothermal Power Plant - Cities Skylines 2</video:title>
      <video:description>The last Cedarpoint episode extends the industrial district: a geothermal power plant placed where the groundwater is already polluted, an elevated rail line over the factories, a mail sorting facility at the city entrance, warehouses by the highway, and a cargo terminal with extra loading tracks, parked trains and layered riverbed textures.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/qxEMzRrjYrU</video:player_loc>
      <video:duration>2812</video:duration>
      <video:publication_date>2025-12-31T12:00:00+00:00</video:publication_date>
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    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-08-industrial-harbor-part-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/kauH1FtKO6c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Industrial Harbor - Part 2 - Cities Skylines 2 - Takaoka 8</video:title>
      <video:description>The industrial harbour is completed with a mix of hand-placed and zoned buildings. Too many one-way roads had confused the trucks, so they're replaced with plain two-lane roads, traffic lights go, and trucks start using the cargo rail station. A second cargo terminal serves the farming area, and a small low-rise neighbourhood grows next to the tracks.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/kauH1FtKO6c</video:player_loc>
      <video:duration>2273</video:duration>
      <video:publication_date>2025-02-01T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/shiroku/ep-09-central-station/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/Tmyi5ShAtDk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - New Central Station for the main city - E09</video:title>
      <video:description>The new city gets its central station: the rail line is rerouted for space, a regular station is upgraded with every option and combined with a rail yard trimmed down with a bulldozer tool, parking gets more expensive the closer it is to the platforms, and Autumn Bluff and Birdsong Gardens become districts. A provisional solution until a custom station is possible.</video:description>
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      <video:duration>1890</video:duration>
      <video:publication_date>2024-05-28T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-09-downtown-beach-residential/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/VCAIwQ7Z0qc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Expanding downtown + beach-side residential zones</video:title>
      <video:description>Big City arrives with 11 development points and 18 more tiles. A sloped road with quay walls refuses to work, so the slope tool has to do; a new neighbourhood gets a school, clinic, police, fire and parks; roadside greenery clears a parking-induced jam; too-small low-rise lots are rebuilt bigger; four gas stations become one; and the shoreline fills with beach houses — while palm trees were still missing from the game.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/VCAIwQ7Z0qc</video:player_loc>
      <video:duration>3431</video:duration>
      <video:publication_date>2024-01-04T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-09-farms-oil-stone-quarry/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/weup0AdW3yY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farms, Oil and Stone Quarry - Cities Skylines 2 - Takaoka 9</video:title>
      <video:description>Takaoka's farms were sitting on top of a large oil deposit, so the whole farming district is demolished and rebuilt: two-lane roads instead of country lanes, a small bridge, oil extraction where the fields were, a stone quarry, individually placed Japanese houses, an extra on- and off-ramp for trucks — and a city that passes 50,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/weup0AdW3yY</video:player_loc>
      <video:duration>2890</video:duration>
      <video:publication_date>2025-02-07T12:00:00+00:00</video:publication_date>
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    </video:video>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-10-new-seaside-district/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/N7EJ1JVzjfA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Farms, Oil and Stone Quarry - Cities Skylines 2 - Takaoka 9</video:title>
      <video:description>Takaoka expands along the highway into a new seaside district with beaches, parks by the river and a mix of high-rises and Japanese mid-rises facing the sea. Almost 10,000 people move in — and many of them die soon after. Pollution maps look fine, clinics are green, more elementary schools go in, but the cause stays a mystery until the next episode.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/N7EJ1JVzjfA</video:player_loc>
      <video:duration>2180</video:duration>
      <video:publication_date>2025-02-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-10-suburbs-football-stone-mining/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/cmgyQRWdbx4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Suburbs, American Football, and Stone Mining</video:title>
      <video:description>Fair Banks County decides where downtown ends: suburbs, farmland and small towns will follow instead of one huge city. Power and water are fixed, one rail line now links every station, a hilly area becomes industry with forestry and a single-road cargo station, Large City unlocks, taxis arrive with a minimum fare — and 25 million in the bank shows the city is underspending.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/cmgyQRWdbx4</video:player_loc>
      <video:duration>4204</video:duration>
      <video:publication_date>2024-01-15T12:00:00+00:00</video:publication_date>
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      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-11-passenger-harbor/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/1Fy_0J0neXY/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Passenger Harbor for my growing City - Cities Skylines 2 - Takaoka 11</video:title>
      <video:description>A new water pumping station far from everything makes the hearses disappear — the deaths in the seaside district were a water problem. Then Takaoka gets a passenger harbour next to its new beach downtown, placed so swimmers stay safe, linked to a new train hub, a bus line and taxis. The crowds at the ship terminal are far bigger than expected.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/1Fy_0J0neXY</video:player_loc>
      <video:duration>2582</video:duration>
      <video:publication_date>2025-02-15T12:00:00+00:00</video:publication_date>
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    </video:video>
  </url>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-11-suburbs-rural-transition/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/z5F0z5BUeGc/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Suburbs and expanding the city</video:title>
      <video:description>Downtown Fair Banks starts fading into suburbs: the resource view reveals oil, ore and fertile land further out, so farms will follow and homes stay closer in. Row houses and low-density homes mix on terrain left unlevelled, a pedestrian bridge crosses a side street, hickories and lindens fill gaps, a forgotten high school is fixed, and Birdsong Glen gets every policy available.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/z5F0z5BUeGc</video:player_loc>
      <video:duration>2580</video:duration>
      <video:publication_date>2024-01-20T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
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  </url>
  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-12-hillside-crest-suburbs/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/YBQ-oKYrkBs/hqdefault.jpg</video:thumbnail_loc>
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      <video:publication_date>2024-01-22T12:00:00+00:00</video:publication_date>
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      <video:description>Smog over the beach was blamed on the passenger harbour, so it's moved further out with a new artificial coastline, a footpath from the station and a food plaza. The pollution stayed — pointing at the industrial district instead. Also: quay walls you can only see from one side, concrete pillars between tracks, low-rise homes with tree gaps and first steps with the Recolor mod.</video:description>
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      <video:duration>3095</video:duration>
      <video:publication_date>2025-02-20T12:00:00+00:00</video:publication_date>
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      <video:description>With the harbour ruled out, the polluted former residential area becomes a park with a playground, barbecues and bushes. Then comes a large custom parking area for the industrial district: hand-placed lots, fences, net lanes, parked and dumped cars, trucks and food stalls — plus a community fire station and new offices.</video:description>
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      <video:duration>2045</video:duration>
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      <video:title>Coal Mining - Part I - Cities Skylines 2 - Takaoka 14</video:title>
      <video:description>The production panel shows surplus everywhere except coal, so Takaoka buys four tiles on an ore deposit and starts coal mining: terraced landscaping, a small mining centre, parking and decoration. Output stays low at first (0.9–2.5 tonnes) and buildings don't spawn as expected, but Grand City (milestone 14) arrives along with a recycling centre — at 75,000 residents.</video:description>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-14-density-detail-work/</loc>
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      <video:title>Cities Skylines 2 - Modifying the density and detail work</video:title>
      <video:description>Huge City (milestone 13) arrives, a fuel plant signature building unlocks (−5% industrial air and ground pollution citywide, +2% efficiency) and goes in by the harbour, an outskirt district is densified with plenty of alleys and paths, Bedford Field gets its policies — and a check reveals the whole area has no bus stops at all, while the city earns 240,000 a week.</video:description>
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      <video:duration>1827</video:duration>
      <video:publication_date>2024-01-28T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-15-coal-mining-part-2/</loc>
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      <video:title>Coal Mining - Part II - Cities Skylines 2 - Takaoka 15</video:title>
      <video:description>A second coal mine on a 39-tonne deposit, rocks to stabilise the slope behind nearby houses, roadside greenery against street parking, a new cargo train link over the highway (first accidentally connected to the passenger line), medium-density Japanese buildings to soften the downtown edge and a European-style truck rest stop — at almost 80,000 residents.</video:description>
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      <video:duration>3532</video:duration>
      <video:publication_date>2025-03-03T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-15-density-highway-nature-reserve/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/phP8047HOnA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Increasing the density, Highway Connection &amp; Natural Reserve</video:title>
      <video:description>Without a parks expansion, Fair Banks County gets a home-made nature reserve: landscaped hills, trees, a car park and a bookshop. The episode also densifies the transition blocks, adds a children's clinic, removes traffic lights at busy junctions, builds a small service area with a police station after a crime at a chicken farm, and adds slip lanes to take pressure off the highway exit.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/phP8047HOnA</video:player_loc>
      <video:duration>2248</video:duration>
      <video:publication_date>2024-01-30T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-16-american-commercial-district-farms/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/sWHJA-uiTPw/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - American-Style Commercial District &amp; Farms</video:title>
      <video:description>Fair Banks builds a typical North American commercial strip off the new highway ramp: a bigger road in, high-density shops replaced with low density because they looked overwhelming, a road maintenance depot, the food station and Gatehouse Residence signature buildings, a second crematorium for the hearse backlog, lane and crosswalk fixes — and the first grain, chicken and vegetable farms.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/sWHJA-uiTPw</video:player_loc>
      <video:duration>2893</video:duration>
      <video:publication_date>2024-01-31T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-16-high-wealth-low-density/</loc>
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      <video:title>High Wealth and Income Low Density District - Cities Skylines 2 - Takaoka 16</video:title>
      <video:description>Takaoka gets its luxury quarter: a small peninsula with a dramatic cliff, roads laid along the contour lines, prime plots for level 5 estates chosen with Find It and placed by hand, a mix of zoned and individual lots, a new city beach (three within reach), greener autumn vegetation — and the first custom-designed building site on the map.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/y7uHmARy5vk</video:player_loc>
      <video:duration>4847</video:duration>
      <video:publication_date>2025-03-08T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-17-new-commercial-district/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/FLZM9Z4cBDI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>New Commercial District - Cities Skylines 2 - Takaoka 17</video:title>
      <video:description>A new highway connection opens a fresh stretch of land: Takaoka's first row houses, a school campus with a gym and basketball court, a technical university, a 200-space underground parking garage downtown that fills instantly, and a rebuilt riverside with a small lake, a tourist viewpoint over downtown and offices growing naturally.</video:description>
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      <video:duration>4043</video:duration>
      <video:publication_date>2025-03-14T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-17-secondary-downtown/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/KsjYaMZMKZ4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - How to build a secondary downtown district</video:title>
      <video:description>Above the beach, separated from the commercial strip, Fair Banks County starts a secondary downtown: medium and high-density housing, small parks and dog parks, the Fairview Heights district with policies and parking fees, a cargo hub with warehouses for the farms, a new passenger line — and an electronics factory signature building with 1,502 jobs.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/KsjYaMZMKZ4</video:player_loc>
      <video:duration>2567</video:duration>
      <video:publication_date>2024-02-04T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-18-beach-extension/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/YdveuWHBBgg/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Beach Extension - Part 1 - Cities Skylines 2 - Takaoka 18</video:title>
      <video:description>Takaoka's beach district grows along a new elevated train line: tiles bought along the coast, a parallel one-way road with automated parking, shops under the tracks, an arts district with an EU signature building that recalls San Francisco's piers, oversized towers swapped for Southwest US high-density housing to keep the skyline low — and 93,000 residents.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YdveuWHBBgg</video:player_loc>
      <video:duration>3895</video:duration>
      <video:publication_date>2025-03-21T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-18-underwater-highway-train-tunnel/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/kP-4LjgvcXM/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Newest Addition: Underwater Highway and Train Tunnel</video:title>
      <video:description>The standout episode of Fair Banks County: the two highway bridges and the rail bridge — 40 to 50 metres high — are demolished and replaced by a highway and train tunnel under the bay. The channel is dug to about 23 m so ships still pass, the slopes are shaped three metres below the shoreline, paths hide the water glitch over the sunken roads, and new shops line the shore.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/kP-4LjgvcXM</video:player_loc>
      <video:duration>2231</video:duration>
      <video:publication_date>2024-02-06T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-19-cargo-traffic-grand-city/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/GEB2-nl0Qds/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Newest Addition: Underwater Highway and Train Tunnel</video:title>
      <video:description>After the tunnel, Fair Banks County focuses on beautifying instead of sprawling. The rail line is shortened, one-way roads and a second road access untangle the cargo train station, traffic lights and crosswalks go, Grand City brings 14 development points, and the central bank (−5% import costs) and an industrial waste processing site join a city earning absurd amounts.</video:description>
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      <video:duration>1757</video:duration>
      <video:publication_date>2024-02-08T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-19-remote-farming/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/aHzeYK3B6tA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Remote Farming - Part 1 - Cities Skylines 2 - Takaoka 19</video:title>
      <video:description>The production panel shows a grain and vegetable shortage, so Takaoka buys nine tiles of fertile land for a remote farming area with small farms, trees in the fields and a tiny rural village with basic services. Most farms stay empty — not enough uneducated workers live nearby — until low-rent housing and a bus line arrive, and the buses run at 95% capacity.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/aHzeYK3B6tA</video:player_loc>
      <video:duration>3838</video:duration>
      <video:publication_date>2025-03-25T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-20-mixed-use-district/</loc>
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      <video:title>New Mixed Use District - Cities Skylines 2 - Takaoka 20</video:title>
      <video:description>Takaoka places its new industrial signature buildings — a dairy house backed against a quay wall, an electronics factory and a chemical plant — dresses warehouse lots with textures and props, then builds a mixed-use riverside district with footpaths, a skate park, Chinese buildings and homes squeezed under a raised highway. At the end, dark-red air pollution over the beach sets up the big decision of the series.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/0aYlQvss2Sc</video:player_loc>
      <video:duration>4094</video:duration>
      <video:publication_date>2025-03-29T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-20-sunken-highway-makeover/</loc>
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      <video:title>Cities Skylines 2 - City Makeover! Highways, Demolitions &amp; Crazy Accidents</video:title>
      <video:description>Sound walls can't be placed on bridges in Cities: Skylines II, so Fair Banks County sinks its elevated highway and rail line into a trench about 8 m deep. Before that, the farmland is reorganised into straighter North American plots with hickories and birches between fields. Avenues cross over the trench, ramps are rebuilt, traffic lights go — and a police car stops on the highway for an accident below while charging stations catch fire.</video:description>
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      <video:duration>2262</video:duration>
      <video:publication_date>2024-02-10T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-21-bridge-highway-oil-makeover/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/Z9YIXHodBWQ/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Bridge, Highway, &amp; Oil Industry Makeover: A City's Evolution!</video:title>
      <video:description>The highway ramps from the last episode looked like straight hills, so they're rebuilt with the slope terrain tool and room for sound barriers. A district with a heavy-traffic ban keeps trucks off one road and routes them into the industrial area; a forgotten forestry block turns out to be the blocker; and a new oil industry strip with its own cargo terminal goes in along the water.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/Z9YIXHodBWQ</video:player_loc>
      <video:duration>1813</video:duration>
      <video:publication_date>2024-02-12T12:00:00+00:00</video:publication_date>
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    <loc>https://citybuilderben.com/masterplans/takaoka/ep-21-relocating-industries/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/ZRP39jWQwiI/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Relocating Industries on Takaoka Island - Cities Skylines 2 - Takaoka 21</video:title>
      <video:description>The governor decides: the industry goes. Takaoka buys 23 tiles in the east, where the wind carries pollution out to sea, builds two cargo ship terminals, a cargo train hub, an elevated passenger station for workers and freight tunnels through the hills — then demolishes the old industrial zone, keeping a few props as a memory of it.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ZRP39jWQwiI</video:player_loc>
      <video:duration>4057</video:duration>
      <video:publication_date>2025-04-01T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-22-infrastructure-revamp/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/WPnDsAkmrz4/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities Skylines 2 - Transforming Our Cityscape: Ultimate Infrastructure Revamp!</video:title>
      <video:description>The intersection of two highways and the railway was the ugliest spot in Fair Banks County, with an overpass 27 m above ground. The rail lines dive into tunnels below the waterline, the highway is rebuilt lower, a forgotten station forces a reroute, slip lanes and three- and four-lane sections ease the jams, and a trumpet-like junction replaces the old layout — the first real traffic crisis of the city, solved.</video:description>
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      <video:duration>3287</video:duration>
      <video:publication_date>2024-02-14T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/takaoka/ep-22-reusing-industrial-zone/</loc>
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      <video:thumbnail_loc>https://i.ytimg.com/vi/b-8HXgdiGIs/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Reutilizing former Industrial Zone - Cities Skylines 2 - Takaoka 22</video:title>
      <video:description>The finale of Takaoka: the land freed by moving the industry gets a new arterial connection via a large roundabout, low-density shops, northeastern row homes with roadside beach parking, a riverside grill, North American offices, a bigger Japanese police headquarters for a crime hotspot near the station — and the last forgotten factories removed.</video:description>
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      <video:duration>3069</video:duration>
      <video:publication_date>2025-04-17T12:00:00+00:00</video:publication_date>
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  <url>
    <loc>https://citybuilderben.com/masterplans/fair-banks-county/ep-23-highways-and-byways/</loc>
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      <video:description>81 Tiles is a Cities: Skylines 1 mod that unlocks the whole 9×9 map instead of the 25 tiles the base game allows. Subscribe on the Steam Workshop, enable it in Content Manager, then either unlock everything at once or keep buying tiles as your city grows. Back up your save first — big maps cost performance.</video:description>
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      <video:description>Cinematic Camera Extended lets you set waypoints for the camera in Cities: Skylines, change the field of view at each point and play the path back as a smooth flight. Recapture a waypoint to fix it, add more for longer shots, and save the path so you can record it again. Record the playback with OBS or Streamlabs.</video:description>
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      <video:title>Elevated Roads in Cities Skylines 2 - Overview and Tutorial</video:title>
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      <video:title>Cities: Skylines - Tutorial - Faster Map Overlays - Use realistic Street Maps - JAPAN Series</video:title>
      <video:description>Faster map overlays skip the screenshot stitching. Style a Google map with Google Map Customizer, capture the whole area in one full-page screenshot, scale it to your terrain.party heightmap and export it as the overlay. A second map style with only the water gives you a perfect selection for flattening rivers and coastlines.</video:description>
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      <video:description>Graphics settings decide whether Cities: Skylines II runs smoothly on a 4K monitor. The video goes through every option on a Core i9-9900KF with an RTX 4070 Ti and 64 GB RAM, explains why each one was changed, tests the result in a city and makes final adjustments in game. Start from a preset, then lower the most expensive effects first.</video:description>
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      <video:description>After the first Cities: Skylines II patch the game ran much more smoothly in 4K, so volumetric fog and clouds could go back on. The updated settings: 4K full-screen windowed at 30 Hz, dynamic resolution scale quality on auto, SMAA on high, clouds and volumetrics on medium, fog enabled, motion blur off and almost everything else on high.</video:description>
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      <video:description>Custom highway signs in Cities: Skylines need three mods — Find It, Move It and Procedural Objects. Place a gantry over the road, add a Dynamic Message Sign, convert the sign into a Procedural Object and type your own text on it. Move It lines everything up; Procedural Objects handles the text.</video:description>
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      <video:title>Cities: Skylines - Tutorial - How to get hotels into your city in Cities Skylines</video:title>
      <video:description>Hotels grow in Cities: Skylines when you give a commercial district the tourism specialisation from the After Dark expansion. Pick a district that tourists reach easily, paint it, set the specialisation and make sure enough undereducated workers live nearby — hotels, souvenir shops and cafés follow. Without After Dark, commercial zones never turn into hotels.</video:description>
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      <video:description>A tourist district in Cities: Skylines takes five steps: prepare the roads, zone a new district, choose the tourist specialisation, add commercial zones inside it and let it grow. Place it where visitors arrive and want to stay, connect it to transport hubs and give it amenities nearby.</video:description>
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      <video:description>Cities: Skylines has five industrial zone types: generic industry plus four specialisations — farming, forestry, oil and ore. Paint a district over industrial zones on the matching natural resource, set the specialisation and run the game. Farming and forestry are the gentler options; oil and ore earn more but pollute heavily.</video:description>
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      <video:description>Map overlays put a real street map on top of your terrain so you can trace the roads exactly. Take screenshots from any map service at one zoom level, note the scaling factor, stitch them into one image that covers exactly your heightmap's area, export it and load it in the Map Editor with the Overlayer 2 mod.</video:description>
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      <video:title>Master Parallel Roads in Cities: Skylines with the Network Multitool</video:title>
      <video:description>Parallel roads in Cities: Skylines are quick with the Network Multitool: open it from UnifiedUI, choose the create parallel road function, select the first node of an existing road, set the distance and confirm with Enter. If the distance keys do nothing, reconfigure the key binding. Any road type can be the parallel road.</video:description>
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      <video:title>Cities: Skylines - Tutorial - Parking Lot Mod for better parking spaces in Cities Skylines</video:title>
      <video:description>Parking lots in Cities: Skylines need the Parking Lot mod, which adds parking roads and spaces that cims actually use. Lay out service roads first (Anarchy helps), add parking spaces in the size that fits, fix stray markers with Move It and ban roadside parking nearby with TM:PE so cars fill the lot.</video:description>
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      <video:title>Cities: Skylines - Tutorial - Aligning Trees and other Props nicely alongside lines, curves, circles</video:title>
      <video:description>The Prop Line Tool (PLT) places trees and props in straight lines, curves and circles instead of one by one. Enable the mod, pick a tree, switch the drawing mode and set the spacing — then draw tree-lined avenues, curved alleys or a ring around a roundabout in seconds. Prop &amp; Tree Anarchy helps when the game blocks placement.</video:description>
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      <video:description>Quay walls in Cities: Skylines II come from roads, not from terraforming. Draw a road along the water, apply the quay or retaining wall upgrade on the side facing the water, and the game builds a straight embankment with fill behind it. It's the fastest way to clean harbours, canals and river promenades.</video:description>
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      <video:description>Realistic heightmaps for Cities: Skylines come from free elevation data. Download the area from terrain.party, load the different height files into one image-editor file, keep the data set with the most detail, then export a 1081 × 1081, 16-bit greyscale PNG. Test it in the Map Editor and smooth rough terrain before you build.</video:description>
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      <video:description>Realistic maps in Cities: Skylines start with real terrain: download heightmap data for a location, clean it up in an image editor, paint the water areas, export it as the heightmap and load it in the Map Editor. A street map of the same area at the same scale becomes an overlay (Overlayer 2 mod), so you can trace the real road layout in-game.</video:description>
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    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/engineering/realistic-population-revisited/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/ApMkFmO9DJA/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Cities: Skylines - Tutorial - Realistic Population Revisited Mod</video:title>
      <video:description>Vanilla Cities: Skylines gives a building its households and jobs by zone and level, not by size — so a tower holds barely more people than a small block. Realistic Population Revisited calculates them from the building's floor area instead. Pair it with Lifecycle Rebalance Revisited, expect much higher demand for services and transit, and test it on a copy of your save first.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/ApMkFmO9DJA</video:player_loc>
      <video:duration>951</video:duration>
      <video:publication_date>2020-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/engineering/roundabouts-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/QXNpCfoxv-c/hqdefault.jpg</video:thumbnail_loc>
      <video:title>THE Perfect Roundabouts in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>The perfect roundabout in Cities: Skylines II is built from a one-way road with the continuous road tool: pick a start point, set the next point at exactly 90 degrees, and repeat until the circle closes. It works at any size, on sunken, elevated and tunnel roads, and even for several roundabouts in a row.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/QXNpCfoxv-c</video:player_loc>
      <video:duration>118</video:duration>
      <video:publication_date>2023-12-27T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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  <url>
    <loc>https://citybuilderben.com/engineering/stacked-roads-highways-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/6QEtAtJ5580/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Stacked Roads and Highways in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Stacking roads in vanilla Cities: Skylines II follows a few rules: the upper road needs at least 8.5 m of elevation (I use 10 m), it can't be wider than the road below, and nothing can be stacked on top of a ground-level highway. The other way round works: an elevated highway — even a four-lane one — can run above a wide road.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/6QEtAtJ5580</video:player_loc>
      <video:duration>163</video:duration>
      <video:publication_date>2023-12-11T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/engineering/sunken-roads-highways-cities-skylines-2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/-D-j9p-AHYk/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Sunken Roads and Highways in Cities Skylines 2 - Overview and Tutorial</video:title>
      <video:description>Sunken roads in Cities: Skylines II change with depth: down to −3.75 m the game only lowers the terrain, from −5 m it builds a real underpass cutting with walls, and from −12.5 m it becomes a tunnel. A road crossing above gets a bridge automatically — and for a straight, flat bridge the cutting must be at least 7.5 m deep.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/-D-j9p-AHYk</video:player_loc>
      <video:duration>397</video:duration>
      <video:publication_date>2023-12-13T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
  </url>
  <url>
    <loc>https://citybuilderben.com/dispatch/japanese-road-systems-cs2/</loc>
    <video:video>
      <video:thumbnail_loc>https://i.ytimg.com/vi/xu89yYS4lBo/hqdefault.jpg</video:thumbnail_loc>
      <video:title>Why Japanese Roads Fix Traffic in Cities: Skylines 2 (Road Builder Guide &amp; Urban Planning)</video:title>
      <video:description>Japanese road systems in Cities Skylines 2 differ from the default Western roads in two ways: there is no roadside parking, and everything is narrower. Japan has little flat land for a lot of people, so roads are built as small as possible, and to own a car you need a home with a parking space of a set size — so cars park on private or paid lots, not at the kerb. With the Road Builder mod you remove the parking lanes, narrow the sidewalks, keep car lanes at the 3 m minimum and, for one-way highways in left-hand traffic, keep a 2 m shoulder on the left and cut the right one to 1 m. Without cars stopping at the kerb, traffic flows much more cleanly.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/xu89yYS4lBo</video:player_loc>
      <video:duration>984</video:duration>
      <video:publication_date>2026-10-22T12:00:00+00:00</video:publication_date>
      <video:family_friendly>yes</video:family_friendly>
      <video:uploader info="https://citybuilderben.com/about/">citybuilderben</video:uploader>
    </video:video>
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